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ofp:modeling:lod [2016-11-04 21:29]
snakeman moved images from nekromantix to this domain.
ofp:modeling:lod [2017-10-06 20:24] (current)
snakeman http to https switch.
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 What's a LOD? What's a LOD?
  
-{{http://​pmc.editing.wiki/​images/​LODs.gif}}+{{https://​pmc.editing.wiki/​images/​LODs.gif}}
  
 LOD means Level of Detail, and is a method of defining, via different variations of a model, how high or low the viewable quality of the model should be, and how it should interact with the environment. LOD means Level of Detail, and is a method of defining, via different variations of a model, how high or low the viewable quality of the model should be, and how it should interact with the environment.
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 ====== <​resolution>​ ====== ====== <​resolution>​ ======
  
-{{ http://​pmc.editing.wiki/​images/​Truck-ResLOD.jpg}}+{{ https://​pmc.editing.wiki/​images/​Truck-ResLOD.jpg}}
 Defines which model to use, depending on several, interdependent in-game conditions (view-distance,​ number of objects, video quality, CPU utilization,​ etc). Defines which model to use, depending on several, interdependent in-game conditions (view-distance,​ number of objects, video quality, CPU utilization,​ etc).
  
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 ====== Geometry ====== ====== Geometry ======
  
-{{http://​pmc.editing.wiki/​images/​Truck-GeoLOD.gif}}+{{https://​pmc.editing.wiki/​images/​Truck-GeoLOD.gif}}
  
 Defines where the model will collide with other objects. Should be //very// simple, and has to fulfil the following criteria in order to work: Defines where the model will collide with other objects. Should be //very// simple, and has to fulfil the following criteria in order to work:
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 ====== View - Cargo ====== ====== View - Cargo ======
  
-{{ http://​pmc.editing.wiki/​images/​Truck-View-Cargo.jpg}}+{{ https://​pmc.editing.wiki/​images/​Truck-View-Cargo.jpg}}
 What a cargo passenger can see of the model. ​ What a cargo passenger can see of the model. ​
  
ofp/modeling/lod.1478294940.txt.gz ยท Last modified: 2016-11-04 21:29 by snakeman