ofp:modeling:named_selection
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Named Selection
Some objects or vertexes need to be named in order for them to work properly.
This is done in the 'Named Selection' window (ALT-L).
Standard objects like wheels, lights, etc. must be defined by their official Czech names. User defined objects (for animations, for example) can be named anything.
Soldier Selections
BIS default soldier model selections are as follows:
Selection | Description |
---|---|
head injury | |
krk | Neck |
l arm injury | |
l leg injury | |
lbiceps | Biceps L |
lchodidlo | Foot L |
lholen | Shin L |
lloket | Forearm L |
lzadek | Hip/Buttock L |
pbiceps | Biceps R |
pchodidlo | Foot R |
pholen | Shin R |
ploket | Forearm R |
proxy:flag_vojak.01 | Proxy: Flag (for soldier) |
proxy:RPG7_proxy.01 | Proxy: RPG |
roura | Rocketlauncher proxy |
body injury | |
brejle | Glasses |
bricho | Lower torso |
hlava | Head |
hrudnik | Chest (halfway overlap with “bricho”) |
lprsty | Toes L |
lrameno | Shoulder L |
lruka | Hand L (+Binoculars proxy) |
lstehno | Upper leg L |
p arm injury | |
p leg injury | |
pprsty | Toes R |
prameno | Shoulder R |
pruka | Hand R |
pstehno | Upper leg R |
pzadek | Hip/Buttock R |
lkoutek | Eye/Mouth corner L |
loboci | Eyebrow L |
medic | Div: Medipack |
mireni | Target area? |
Oblicej | Face |
Osobnost | Custom face texture |
Pkoutek | Eye/Mouth corner R |
Poboci | Eyebrow R |
proxy:ak_47_v58_proxy.01 | Proxy: Weapon |
proxy:dalekohled_proxy.01 | Proxy: Binoculars |
sije | Upper neck (obsolete) |
skoutek | Eye/Mouth middle |
skrane | Head, temple (obsolete) |
soboci | Eyebrow middle |
spodni ret | Lower lip/chin |
svetlo | Flashlight (obsolete) |
vicka | Eyelids |
zbran | Weapon |
zebra | Upper back |
osa mireni | Rotation axis |
ofp/modeling/named_selection.1478298156.txt.gz · Last modified: 2016/11/04 22:22 (external edit)