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falcon4:textures:aboutdds [2016-11-04 21:13]
snakeman moved images from nekromantix to this domain.
falcon4:textures:aboutdds [2017-10-06 17:22] (current)
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 The DDS textures for all objects in F4 are now kept in the **..\MicroProse\Falcon4\terrdata\objects\KoreaObj** folder. This approach actually makes it very convienient for the skinner, as all files are readily accessable, and altering a skin simply requires altering that texture file or replacing it with the updated texture file. The DDS textures for all objects in F4 are now kept in the **..\MicroProse\Falcon4\terrdata\objects\KoreaObj** folder. This approach actually makes it very convienient for the skinner, as all files are readily accessable, and altering a skin simply requires altering that texture file or replacing it with the updated texture file.
  
-{{ http://​pmc.editing.wiki/​images/​aboutdds_foldert.jpg }} +{{ https://​pmc.editing.wiki/​images/​aboutdds_foldert.jpg }} 
-[[http://​pmc.editing.wiki/​images/​aboutdds_folder.jpg|click for larger]].+[[https://​pmc.editing.wiki/​images/​aboutdds_folder.jpg|click for larger]].
  
 ====== There are different DDS formats. What does RV/OF use? ====== ====== There are different DDS formats. What does RV/OF use? ======
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 **Photoshop DDS Plug-in** **Photoshop DDS Plug-in**
  
-{{ http://​pmc.editing.wiki/​images/​skinoverview_ddst.jpg }} +{{ https://​pmc.editing.wiki/​images/​skinoverview_ddst.jpg }} 
-[[http://​pmc.editing.wiki/​images/​skinoverview_dds.jpg|click for larger]].+[[https://​pmc.editing.wiki/​images/​skinoverview_dds.jpg|click for larger]].
  
 First, we need to prepare our image. To do this, you need to flatten your image, in otherwords combine all the layers. You can do this with **Layer -> Flatten Image**. If the resulting single layer is named //​Background//,​ (this is a reserved name, meaning some functions do not work on it. The following is one of those cases!) simply rename it. In Photoshop 7.0, we just double click on the name in the layers window, and enter our new name or simply use the default name of //Layer 0//, which is normally what shows up. First, we need to prepare our image. To do this, you need to flatten your image, in otherwords combine all the layers. You can do this with **Layer -> Flatten Image**. If the resulting single layer is named //​Background//,​ (this is a reserved name, meaning some functions do not work on it. The following is one of those cases!) simply rename it. In Photoshop 7.0, we just double click on the name in the layers window, and enter our new name or simply use the default name of //Layer 0//, which is normally what shows up.
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 Flatten all layers and save files as their respective texture numbers (in the case of textures with transparencies,​ save as TIF, ensure that the area that is to remain transparent,​ is '​clear',​ and make sure when you save, you also save Transparency data. **DONT ASK ME how to do this** with packages other than Photoshop, **because I dont know!** :) ), and copy them into the same folder as NVDXT (In the example image, I am simply using e:). Flatten all layers and save files as their respective texture numbers (in the case of textures with transparencies,​ save as TIF, ensure that the area that is to remain transparent,​ is '​clear',​ and make sure when you save, you also save Transparency data. **DONT ASK ME how to do this** with packages other than Photoshop, **because I dont know!** :) ), and copy them into the same folder as NVDXT (In the example image, I am simply using e:).
  
-{{ http://​pmc.editing.wiki/​images/​aboutdds_nvdxtt.jpg }} +{{ https://​pmc.editing.wiki/​images/​aboutdds_nvdxtt.jpg }} 
-[[http://​pmc.editing.wiki/​images/​aboutdds_nvdxt.jpg|click for larger]].+[[https://​pmc.editing.wiki/​images/​aboutdds_nvdxt.jpg|click for larger]].
  
 Now we need to open a command prompt window (**Start -> Run -> command** - See *Basic DOS Console Nav) and navigate to the folder where we have our file saved. Now the syntax we need to create textures compatible with RV/OF is: Now we need to open a command prompt window (**Start -> Run -> command** - See *Basic DOS Console Nav) and navigate to the folder where we have our file saved. Now the syntax we need to create textures compatible with RV/OF is:
falcon4/textures/aboutdds.1478294028.txt.gz · Last modified: 2016-11-04 21:13 by snakeman