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falcon4:cockpits:rough3d [2007-07-06 22:33] snakeman created rough3d initial page |
falcon4:cockpits:rough3d [2016-11-15 08:43] (current) snakeman switched tactical.nekromantix.com to www.pmctactical.org domain. |
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====== Rough 3D Cockpit Tutorial ====== | ====== Rough 3D Cockpit Tutorial ====== | ||
- | CCC posted this tutorial to our [[http://tactical.nekromantix.com/forum/viewtopic.php?t=20659|cockpit forums]]. | + | CCC posted this tutorial to [[http://www.pmctactical.org/forum/viewtopic.php?t=20659|PMC Tactical Forums Cockpit]] area. |
====== How to build Rough 3d Cockpit ====== | ====== How to build Rough 3d Cockpit ====== | ||
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4. Find good pic of panel, used for panel texture. | 4. Find good pic of panel, used for panel texture. | ||
- | 5. start modeling, do as you wish but keep in mind---- | + | 5. start modeling, do as you wish but keep in mind--\\ |
a. the whole 3d pit model **must be** a single object. **No separate objects** is allowed, or it wont look right in f4. I use **extrude** function to model, start from canopy frame, then panel... | a. the whole 3d pit model **must be** a single object. **No separate objects** is allowed, or it wont look right in f4. I use **extrude** function to model, start from canopy frame, then panel... | ||