User Tools

Site Tools


arma:tools:visitor3

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
arma:tools:visitor3 [2007-11-06 01:47]
snakeman added some water depth notes
arma:tools:visitor3 [2008-07-26 12:58] (current)
snakeman added small visitor3 tip from Suma
Line 9: Line 9:
  
 TODO, sorry. TODO, sorry.
 +
  
 ====== Visitor Terrain Analysis ====== ====== Visitor Terrain Analysis ======
Line 19: Line 20:
  
 ^ Depth ^ Description ^ Water Color ^ ^ Depth ^ Description ^ Water Color ^
-| 0m | land starts | Eh, land | +| 0m | land starts | Eh, land... 
-| 0-50m | shallow | Light Blue / Greenish ​+| 0-50m | shallow | Turquoise ​
-| 50-?m | deep | Dark Blue |+| 50-?m | deep | Dark Ocean Blue |
  
 Deepest parts of Rahmadi is about 75-78m deep. Also as a sidenote, in the left, upper and right edges of the map the depth really sinks deep, its about 282m deep there, but I believe this is that usual "​beyond the edge" bug of WRP's and not intended. However, if we assume ArmA engine understands the same as Visitor 3, then we could expect to use such water depths ingame too. In the lower edge the water depth rises again to -50m about. Deepest parts of Rahmadi is about 75-78m deep. Also as a sidenote, in the left, upper and right edges of the map the depth really sinks deep, its about 282m deep there, but I believe this is that usual "​beyond the edge" bug of WRP's and not intended. However, if we assume ArmA engine understands the same as Visitor 3, then we could expect to use such water depths ingame too. In the lower edge the water depth rises again to -50m about.
 +
 +We tested this in small demo terrain, -5m depth was the nice Turquoise color, -50m was dark ocean blue, -100m was the same and we even tried out -300m depth and it worked ingame ok, color was dark ocean blue. We just drove around in RHIB in the surface, but I see no reason why the -300m depth would not work for "​submerged"​ units when such become available. [[arma:​arma.rpt|ArmA.RPT]] was clean in our demo terrain so the depths arent at least causing any errors there. Looks like ArmA will support nice underwater world possibilities.
  
 One bad thing for us is that [[ofp:​tools:​wrptool|WrpTool]] is hardcored not to adjust depth beyond -50m so we are stuck always with the shallow waters :) One bad thing for us is that [[ofp:​tools:​wrptool|WrpTool]] is hardcored not to adjust depth beyond -50m so we are stuck always with the shallow waters :)
  
 //Please note that this terrain analysis text is our own observations,​ not necessarily facts or double checked for verification,​ especially the water depth relating to water colors are rough estimates. If you can help, please send us feedback. // //Please note that this terrain analysis text is our own observations,​ not necessarily facts or double checked for verification,​ especially the water depth relating to water colors are rough estimates. If you can help, please send us feedback. //
 +
  
 ====== Notes ====== ====== Notes ======
 +
 +**Suma** (BIS Dev) said in their forums: //When working with a terrain of this size (4096), make sure your texture grid is set to something like 4x of the terrain grid (40 m in your terrain grid is 10 m), otherwise the memory requirements are enormous.//
  
 Download from official BIS Visitor 3 page [[http://​community.bistudio.com/​wiki/​Visitor_3|here]]. Download from official BIS Visitor 3 page [[http://​community.bistudio.com/​wiki/​Visitor_3|here]].
arma/tools/visitor3.1194313633.txt.gz · Last modified: 2007-11-06 01:47 (external edit)