This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
arma:terrain:v3_background_image [2011-06-30 14:34] snakeman created v3_background_image initial page. |
arma:terrain:v3_background_image [2012-09-03 06:21] (current) |
||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== V3 Background Image ====== | + | ====== Visitor 3 Background Image ====== |
+ | |||
+ | How to add Visitor 3 background bitmap image which displays your terrain features. | ||
If your satellite map is very huge, say like 20480 x 20480 pixel, rescale to say one 10th (2048 x 2048 pixel), then save it BMP in your project\source folder and add it as a background image is visitor. | If your satellite map is very huge, say like 20480 x 20480 pixel, rescale to say one 10th (2048 x 2048 pixel), then save it BMP in your project\source folder and add it as a background image is visitor. | ||
Go to your Panel of Objects --> choose Background Images --> give it a names and browse for the image --> set transparency and make sure the visible box is checked --> press OK --> then press your BK button in the Toolbar to make it appear. | Go to your Panel of Objects --> choose Background Images --> give it a names and browse for the image --> set transparency and make sure the visible box is checked --> press OK --> then press your BK button in the Toolbar to make it appear. | ||
+ | |||
+ | |||
+ | ====== Visitor 3 Background Image ====== | ||
+ | |||
+ | Background image is a bitmap. | ||
+ | |||
+ | - BK button pressed. | ||
+ | - View -> panel of objects -> background images -> New image. | ||
+ | - put in something for name | ||
+ | - browse for the bitmap .bmp image from the same dir as your PEW project file. | ||
+ | - placement write x/z 0 and width/height to your terrain size in meters | ||
+ | - press OK and it shows up. | ||
+ | |||
+ | done :) | ||
+ | |||
+ | Its been also said that the .BMP needs to be in the same directory as your .PEW project file. |