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arma:terrain:ground_clutter [2011-08-02 04:54] snakeman added layers.cfg info bit. |
arma:terrain:ground_clutter [2012-07-28 11:00] snakeman fixed typo. |
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The layers.cfg is where you tell the engine what RGB value you wish to assign your clutter too it in the mask_lco.png file. Remember that each time you edit layers.cfg file, you need to import satellite map into Visitor 3 all over again. | The layers.cfg is where you tell the engine what RGB value you wish to assign your clutter too it in the mask_lco.png file. Remember that each time you edit layers.cfg file, you need to import satellite map into Visitor 3 all over again. | ||
- | Then the config.cpp is where what does most of the work, here you define the types of foilage as clutter class. It also tells the engine what class of clutter will lay on the texture you want. Then lastly it also allows you too specify how much clutter you want on a texture. | + | Then the config.cpp is where what does most of the work, here you define the types of foliage as clutter class. It also tells the engine what class of clutter will lay on the texture you want. Then lastly it also allows you too specify how much clutter you want on a texture. |
Example My layers.cfg: | Example My layers.cfg: |