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arma:modeling:glass_damage [2016-11-04 20:44] snakeman moved images from nekromantix to this domain. |
arma:modeling:glass_damage [2017-10-06 14:44] snakeman http to https switch. |
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In this tutorial I will explain the modeling process step by step as well as the Config entries and their meaning. I am using a helicopter I modeled as a sample but the process in this tutorial is valid for all types of vehicles. | In this tutorial I will explain the modeling process step by step as well as the Config entries and their meaning. I am using a helicopter I modeled as a sample but the process in this tutorial is valid for all types of vehicles. | ||
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I am only using this as a sample (texture) name, you can give your textures any name you wish. | I am only using this as a sample (texture) name, you can give your textures any name you wish. | ||
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sklo predni P (windscreen Right {abbr}) | sklo predni P (windscreen Right {abbr}) | ||
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Note: Do not model the glass component yet. | Note: Do not model the glass component yet. | ||
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Select all the components in the Fire Geometry LOD (ctrl+a) then go to (A) Structure | Convexity | Component Convex Hull and apply. | Select all the components in the Fire Geometry LOD (ctrl+a) then go to (A) Structure | Convexity | Component Convex Hull and apply. | ||
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The reason for doing one part of the glass component at a time is if you select them all and apply Make Convex it convexes the entire selection into one Convex component. | The reason for doing one part of the glass component at a time is if you select them all and apply Make Convex it convexes the entire selection into one Convex component. | ||
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Now select and copy the entire Glass Component (CTRL-A) and (CTRL-C) and go to the Fire Geometry LOD | Now select and copy the entire Glass Component (CTRL-A) and (CTRL-C) and go to the Fire Geometry LOD | ||
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Now in the Fire Geometry LOD (A) we paste the Glass component (B) by pressing (ctrl+v). | Now in the Fire Geometry LOD (A) we paste the Glass component (B) by pressing (ctrl+v). | ||
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Select the entire model in the Fire Geometry (CTRL-A) and go to (A) Structure | Topology | Find Components and apply. | Select the entire model in the Fire Geometry (CTRL-A) and go to (A) Structure | Topology | Find Components and apply. | ||
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Very Important: Do not convex or add the proxys to the components, All proxys must just be pasted (CTRL-V) into the Fire Geometry LOD. | Very Important: Do not convex or add the proxys to the components, All proxys must just be pasted (CTRL-V) into the Fire Geometry LOD. | ||
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That's it for this tutorial, save your config and your model, binarize and go to game and test your animation. | That's it for this tutorial, save your config and your model, binarize and go to game and test your animation. | ||
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====== Notes ====== | ====== Notes ====== | ||
- | Tutorial by Obmar 12 February 2008. And [[http://pmc.editing.wiki/downloads/Glass_damage_tutorial.rar|Glass_damage_tutorial.rar]] is the original tutorial PDF file for download. | + | Tutorial by Obmar 12 February 2008. And [[https://pmc.editing.wiki/downloads/Glass_damage_tutorial.rar|Glass_damage_tutorial.rar]] is the original tutorial PDF file for download. |