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arma:arma.rpt [2007-07-09 15:09]
snakeman created arma.rpt initial page
arma:arma.rpt [2011-07-04 20:24] (current)
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 ====== ArmA.RPT File ====== ====== ArmA.RPT File ======
  
-ArmA.RPT file is the debug report file created by the game engine when its running. Sometimes if you have alot of errors in addons, ​islands ​or missions this file gets excessively large (several megabytes in fact). However it is a valuable tool for editing as it reports errors in so much detail.+ArmA.RPT file is the debug report file created by the game engine when its running. Sometimes if you have a lot of errors in addons, ​terrains ​or missions this file gets excessively large (several megabytes in fact). However it is a valuable tool for editing as it reports errors in so much detail. 
 + 
 +Your arma.rpt file is located in the root directory where the Users/ directory is located. How to configure users directory, please refer to [[arma:​startup_parameters#​modifications|-profiles]] parameter. 
  
 ====== Errors, Cause and Fix ====== ====== Errors, Cause and Fix ======
Line 49: Line 52:
  
 In Vehicle: <​addon>​\<​model>​.p3d missing gunner get in direction point\\ In Vehicle: <​addon>​\<​model>​.p3d missing gunner get in direction point\\
-Cause: ​?\\ +In Vehicle: <​addon>​\<​model>​.p3d missing driver get in direction point\\ 
-Fix: ?+Cause: ​point missing in Memory LOD.\\ 
 +Fix: add gunner/​driver/​etc memory point in the Memory LOD.
  
 Error: bin\config.bin/​CfgVehicles/<​name>/​Turrets/​MainTurret/​Turrets/​CommanderOptics/:​ Turret gun obsGun not found while initializing the model <​addon>​\<​model>​.p3d\\ Error: bin\config.bin/​CfgVehicles/<​name>/​Turrets/​MainTurret/​Turrets/​CommanderOptics/:​ Turret gun obsGun not found while initializing the model <​addon>​\<​model>​.p3d\\
Line 56: Line 60:
 Fix: ? Fix: ?
  
-<​addon>​\<​model>​.p3d:​30:​ Bad proxy object definition proxy:<​proxy_name>​ +<​addon>​\<​model>​.p3d:​30:​ Bad proxy object definition proxy:<​proxy_name>​\\ 
-Cause: ?+Cause: ?\\
 Fix: ? Fix: ?
  
Line 79: Line 83:
  
 <​addon>​\<​model>​.p3d:​ house, config class missing\\ <​addon>​\<​model>​.p3d:​ house, config class missing\\
-Cause: ​?\\ +Cause: ​This message means you are using some object (most likely in your world, or it may be a proxy on another object) which is marked as "​vehicle"​ by the property, but does not have a corresponding config.\\ 
-Fix: ?+Fix: Create a class Land_Some for a some.p3d, or remove the "​class"​ property if your object does not need any configuration.
  
 Warning: Pixel shader Detail not supported for roads.\\ Warning: Pixel shader Detail not supported for roads.\\
Line 94: Line 98:
 Fix: ? Fix: ?
  
-Conflicting addon SaraLite ​in '<​addon>​\',​ previous definition in '<​addon>​\'​\\+Conflicting addon <​addon> ​in '<​addon>​\',​ previous definition in '<​addon>​\'​\\
 Cause: Two addons use the same classname.\\ Cause: Two addons use the same classname.\\
 Fix: Use individual classnames. Fix: Use individual classnames.
Line 155: Line 159:
  
 <​addon>​\<​model>​.p3d - Not all levels have On Surface set\\ <​addon>​\<​model>​.p3d - Not all levels have On Surface set\\
-Cause: ​?\\ +Cause: ​On Surface set is not selected on some of the LODs.\\ 
-Fix: ?+Fix: Check all LODs carefully for this setting.
  
 SW animation used for <​model>​\<​model>​.p3d - Not all levels have Keep Height set\\ SW animation used for <​model>​\<​model>​.p3d - Not all levels have Keep Height set\\
-Cause: ​?\\ +Cause: ​Keep Height is not selected on some of the LODs.\\ 
-Fix: ?+Fix: Check all LODs carefully for this setting.
  
 In Vehicle: <​addon>​\<​model>​.p3d missing driver get in direction point\\ In Vehicle: <​addon>​\<​model>​.p3d missing driver get in direction point\\
-Cause: no driver get in point at the model\\ +Cause: no driver get in point at Memory LOD.\\ 
-Fix: add it, heh.+Fix: add point to the Memory LOD.
  
 Warning: UV coordinate on point 256 is too big UV(153.364182,​ 0.999795) - the UV compression may produce inaccurate results\\ Warning: UV coordinate on point 256 is too big UV(153.364182,​ 0.999795) - the UV compression may produce inaccurate results\\
Line 170: Line 174:
 Fix: ? Fix: ?
  
-Unrecognized texture type '': '<​addon>'​\\+Unrecognized texture type ': '<​addon>'​ \\
 Cause: ?\\ Cause: ?\\
 Fix: ? Fix: ?
Line 177: Line 181:
 Cause: ?\\ Cause: ?\\
 Fix: ? Fix: ?
 +
 +Error: <​addon>​\<​model>​.p3d:​ Shadow polygon doesn'​t have 3 vertices - it has not been considered.\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: w:​\c\Poseidon\lib\d3d9\engdd9.cpp(11570) : Unknown type of vertex shader\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: Empty word in sentence '​xmit'​\\
 +Cause: This will happen if you have an AI controlled M1Abrams on the map (at map start).\\
 +Fix: heh.
 +
 +Error: Warning Message: '​value/'​ is not a class ('​oid'​ accessed)\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: Missing '​stats'​ in campaign campaigns\ra\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: Wrong vertex mapping for person collision geometry found in <​addon>​\<​model>​.p3d. Selection <​name>​ not found\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: Wrong geometry convex component mapping ​ for person collision geometry found in <​addon>​\<​model>​.p3d. Convex component number <​number>​. not found\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: Addon <​addon>​ (entry <​classname>​) not found in the list of active addons.\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: w:​\c\Poseidon\lib\d3d9\engdd9.cpp(2989) : 2nd UV set needed, but not defined\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: w:​\c\Poseidon\lib\soldierOld.cpp(7398) : Face\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: Empty word in sentence '​allGroup'​ '​moveTo'​ '​that'​ '​at'​ '​at12'​ '​xmit'​\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: w:​\c\Poseidon\lib\visibility.cpp(294) : BUG: Adding in-vehicle target.\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: w:​\c\El\ParamFile\paramFile.cpp(2858) : No owner\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: Bad lock radius 58.4023\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: Too detailed shadow lod in <​addon>​\<​model>​.p3d (0:1.000000 : 5570) - shadows disabled\\
 +Cause: Most likely shadowVolume AND LodNoShadow=1 settings missing.\\
 +Fix: Add shadowVolume and/or proper LodNoShadow setting.
 +
 +Error: Model <​addon>​\<​model>​.p3d cannot be used as a sprite - it has not just one LOD level\\
 +Cause: ?\\
 +Fix: ?
 +
 +LODShape::​Preload:​ shape '<​addon>​\<​model>​.p3d'​ not found\\
 +Cause: ?\\
 +Fix: ?
 +
 +Warning: <​addon>​\<​model>​.p3d:​ Selection <​selection>​ needs a section. The shadow volume may not work well.\\
 +Cause: ?\\
 +Fix: ?
 +
 +Unknown ammo used.\\
 +Cause: ?\\
 +Fix: ?
 +
 +Grid info\\
 +Cause: class Grid config is broken or missing.\\
 +Fix: fix it or add it.
 +
 +Error: Clutter ca\plants\clutter_trava_dlouha.p3d uses alpha blending - use renderflag AlphaTest instead\\
 +Cause: ?\\
 +Fix: ?
 +
 +2c50a98# 5166: <​model>​.p3d is not soldier nor transport.\\
 +Cause: ?\\
 +Fix: ?
 +
 +BoneIndex <​number>​ is out of range! In <​addon>​\<​anim>​.rtm\\
 +Cause: most likely bad model.cfg (?)\\
 +Fix: ?
 +
 +Error: Bone <​selection>​ doesn'​t exist in some skeleton\\
 +Cause: most likely bad model.cfg (?)\\
 +Fix: ?
 +
 +Bone '<​selection>'​ not found in <​addon>​\<​model>​.p3d\\
 +Cause: most likely bad model.cfg (?)\\
 +Fix: ?
 +
 +Error: Bad bone name <​selection>​ in aimingDefault/​\\
 +Cause: most likely bad model.cfg (?)\\
 +Fix: ?
 +
 +Error: Accessing undefined vertex bone references\\
 +Cause: ?\\
 +Fix: ?
 +
 +Cannot evaluate '​ReadOnlyVerified'​ - no file\\
 +Cause: ?\\
 +Fix: ?
 +
 +Updating base class ->​MGunCore,​ by ca\weapons\config.bin/​cfgWeapons/​MGun/​\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: <​name>:​ Turret body <​selection>​ not found while initializing the model <​addon>​\<​model>​.p3d\\
 +Cause: ?\\
 +Fix: ?
 +
 +No geometry and no shape\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: Neither Geometry nor LandContact level is present in model <​addon>​\<​model>​.p3d\\
 +Cause: ?\\
 +Fix: ?
 +
 +<​class>:​ <​selection>​ - unknown animation source <​selection>​\\
 +Cause: ?\\
 +Fix: ?
 +
 +String <​name>​ not found\\
 +Cause: <​name>​ entry missing from stringtable.csv file.\\
 +Fix: Add it.
 +
 +colorByGround no longer supported (used in bin\config.bin/​CfgWorlds/<​addon>/​clutter/<​name>/​)\\
 +Cause: ?\\
 +Fix: ?
 +
 +Error: Bone basement-center doesn'​t exist in some skeleton\\
 +Cause: ?\\
 +Fix: ?
 +
 +Target acqusition slow and inaccurate (may even select friendly)\\
 +Cause: ?\\
 +Fix: ?
 +
 +No more slot to add connection at Ag66 (1383.9,​12218.0)\\
 +Cause: Possibly but roads missing from WRP because of bad binarization.\\
 +Fix: ?
 +
 +Placement slopelandcontact failed on model <​addon>​\<​model>​.p3d. Too many (9) points in landcontact.\\
 +Cause: ?\\
 +Fix: ?
 +
 +Generating ST on the fly is very slow\\
 +Cause: ?\\
 +Fix: ?
 +
 +If you have RPT error lines you want to add/ask about, please post to our forum.
arma/arma.rpt.1183993765.txt.gz · Last modified: 2007-07-10 09:52 (external edit)