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arma3:terrain:terrain-builder-mini-tutorial [2016-12-10 18:00] snakeman updated with corret arma3 v1.66 info. |
arma3:terrain:terrain-builder-mini-tutorial [2016-12-25 05:46] (current) snakeman one missing step. |
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Now your terrain is ready for viewing using terrain builder buldozer. | Now your terrain is ready for viewing using terrain builder buldozer. | ||
+ | |||
+ | |||
+ | ====== Object Placement ====== | ||
**Adding P3D objects into a template** | **Adding P3D objects into a template** | ||
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- source directory point to -> P:\a3\plants_f\Tree | - source directory point to -> P:\a3\plants_f\Tree | ||
- click ok, all done | - click ok, all done | ||
+ | |||
+ | **Single Object** | ||
+ | |||
+ | - create object template | ||
+ | - select object from library manager -> template libraries -> whatever-template | ||
+ | - click add object icon from main menu (icon: side ways box and plus sign) | ||
+ | - LMB click anywhere on the map, object is placed | ||
+ | |||
+ | **Forests** | ||
+ | |||
+ | - turn on view shapes icon in main menu | ||
+ | - click layers manager -> shapes tab | ||
+ | - click add new layer button icon, give it some name | ||
+ | - click add polygon icon from main menu (icon: box and plus sign) | ||
+ | - now LMB click points to create a polygon, once youre done double LMB click to close the polygon | ||
+ | - click layer manager -> objects tab | ||
+ | - click add new layer button icon, give it some name | ||
+ | - unselect "add polygon" button | ||
+ | - click to select any of your polygons in terrain, RMB -> Fill (add new objects) | ||
+ | - select objects (trees for a forest) | ||
+ | - properties -> preset name: add some name like forest 1 etc | ||
+ | - other settings are up to you what you use, object density 60, click | ||
+ | - click ok and objects are placed inside your selected polygon | ||
+ | |||
+ | |||
+ | ====== Export / Import Objects ====== | ||
+ | |||
+ | **Export** | ||
+ | |||
+ | - file -> export -> objects | ||
+ | - click document to export all objects in your project | ||
+ | - click available templates select all button | ||
+ | - use whatever format suits you, custom is compatible with the old arma2 formats | ||
+ | - select destination file, click OK to export | ||
+ | |||
+ | **Import** | ||
+ | |||
+ | - select which layer you want to import objects | ||
+ | - file-> import -> objects | ||
+ | - select file to import with the "..." browse button on destination file | ||
+ | - click OK to import |