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PMC Terrain Builder Mini Tutorial
ArmA 3 Terrain Builder Mini Tutorial by PMC
mapframes → add mapframe, click ok, click cancel
file → import → terrains (xyz file)
file → import → satellite images (you can choose bmp or png)
file → import → satellite mask images (you can choose bmp or png)
layers manager do on all layers, click RMB → Terrain Coordinates & Properties, easting: 200000, northing: 0
save project
mapframes window → DefaultMapFrame_1 → click RMB → properties
change easting: 200000, northing: 0. change output root dir to your project directory. click create sub directories.
copy your data ground texture rvmat's and paa's into <project>\data\ directory.
copy your layers.cfg and maplegend.png files into <project>\source\ directory.
samplers → choose correct size parameters, try to get texture layer size to 40 x 40.
processing → import layers config file (Layers.cfg).
processing → tick export satellite texture and surface mask. then click rebuild terrain.
processing → generate layers. then click ok.
save project.
file → export → wrp
Adding P3D objects into a template
create vis_new template library
give it a name
create vis_new library from directory
source directory point to → P:\a3\plants_f\Tree
click ok, all done