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arma3:terrain:misc [2014-06-02 03:26]
snakeman created misc initial page.
arma3:terrain:misc [2016-09-12 12:28]
snakeman added satellite import image format info and moved terrain namespace misc info here.
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 after I run set up in steam tools its all messed up\\ after I run set up in steam tools its all messed up\\
 I want my VIS 3 P drive back set up I want my VIS 3 P drive back set up
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 **ODOL P3D Models** **ODOL P3D Models**
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 A good general rule is - "if you have a landscape feature and its big enough to be seen from a distance it should be on the Sat Layer"​... A good general rule is - "if you have a landscape feature and its big enough to be seen from a distance it should be on the Sat Layer"​...
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 **Terrain Builder keys** **Terrain Builder keys**
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 Left Shift toggles a leveling-mode. Left Shift toggles a leveling-mode.
 +
 +**Satellite Import Image Format**
 +
 +BMP will import fastest, but your limited to a 2gb filesize. PNG is slower importing due to the compression,​ TIFF/GEOTIF is good for larger masks.
 +
 +**Global Mapper or QGis**
 +
 +You can use [[http://​www.globalmapper.com/​|Global Mapper]] (or other GIS software like [[http://​qgis.org/​|QGis]]) to open roads.shp in A3/​map_stratis/​data/​roads.
 +
 +You need to create your own road shape file shp and add it to the map config.
 +
 +Global Mapper might save your shp, prj and dbf table wrong, you might check for some other tools for example QGis what can give you better results.
 +
 +From [[http://​openstreetmap.org|OpenStreetMap]] you can extract portions of road networks that would go straight in your terrain.
 +
 +**Terrain Builder**
 +
 +With the DevBranch ArmA3.exe as buldozer there is a new brush called "Brush tool (height set)".
 +
 +It can be enabled with active brush by press and holding "​c"​. You can select a height with the right mouse button (isvalid is now true). And the exact height is applied instantly to the terrain by pressing left mouse.
 +
 +Short:
 +  * Hold "​C"​ for Brush tool (height set).
 +  * RMB -> set / pick height.
 +  * LMB -> apply height / level terrain
 +
 +About roads from Bushlurker:
 +
 +you can shift roads from one layer to another by drag selecting the whole layer - then in the properties panel theres a popdown for all the available layers - you can use that to merge layers by choosing a different layer from the list
 +
 +so you could be drawing different type roads on different layers, then merging them into a single common layer for export
 +
 +**Addon Builder**
 +
 +As of //​2014-06-22//​ addon builder either from stable or dev branch doesn'​t work. You have to download the older version AddonBuilder_67083.exe from http://​tom4897.info/?​attachment_id=2273
 +
 +**Random Info**
 +
 +Altis terrain from default ArmA 3 has object count: 1,779,883
 +
 +**ArmA 3 Topography Command**
 +
 +topography exports with grid lines, this is the old method from arma/arma2. **ExportNoGrid** exports without grid lines, this is new for arma3.
arma3/terrain/misc.txt · Last modified: 2021-08-11 12:56 by snakeman