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arma3:terrain:misc [2014-06-02 03:26] snakeman created misc initial page. |
arma3:terrain:misc [2016-09-12 12:28] snakeman added satellite import image format info and moved terrain namespace misc info here. |
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after I run set up in steam tools its all messed up\\ | after I run set up in steam tools its all messed up\\ | ||
I want my VIS 3 P drive back set up | I want my VIS 3 P drive back set up | ||
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**ODOL P3D Models** | **ODOL P3D Models** | ||
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A good general rule is - "if you have a landscape feature and its big enough to be seen from a distance it should be on the Sat Layer"... | A good general rule is - "if you have a landscape feature and its big enough to be seen from a distance it should be on the Sat Layer"... | ||
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**Terrain Builder keys** | **Terrain Builder keys** | ||
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Left Shift toggles a leveling-mode. | Left Shift toggles a leveling-mode. | ||
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+ | **Satellite Import Image Format** | ||
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+ | BMP will import fastest, but your limited to a 2gb filesize. PNG is slower importing due to the compression, TIFF/GEOTIF is good for larger masks. | ||
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+ | **Global Mapper or QGis** | ||
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+ | You can use [[http://www.globalmapper.com/|Global Mapper]] (or other GIS software like [[http://qgis.org/|QGis]]) to open roads.shp in A3/map_stratis/data/roads. | ||
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+ | You need to create your own road shape file shp and add it to the map config. | ||
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+ | Global Mapper might save your shp, prj and dbf table wrong, you might check for some other tools for example QGis what can give you better results. | ||
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+ | From [[http://openstreetmap.org|OpenStreetMap]] you can extract portions of road networks that would go straight in your terrain. | ||
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+ | **Terrain Builder** | ||
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+ | With the DevBranch ArmA3.exe as buldozer there is a new brush called "Brush tool (height set)". | ||
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+ | It can be enabled with active brush by press and holding "c". You can select a height with the right mouse button (isvalid is now true). And the exact height is applied instantly to the terrain by pressing left mouse. | ||
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+ | Short: | ||
+ | * Hold "C" for Brush tool (height set). | ||
+ | * RMB -> set / pick height. | ||
+ | * LMB -> apply height / level terrain | ||
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+ | About roads from Bushlurker: | ||
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+ | you can shift roads from one layer to another by drag selecting the whole layer - then in the properties panel theres a popdown for all the available layers - you can use that to merge layers by choosing a different layer from the list | ||
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+ | so you could be drawing different type roads on different layers, then merging them into a single common layer for export | ||
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+ | **Addon Builder** | ||
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+ | As of //2014-06-22// addon builder either from stable or dev branch doesn't work. You have to download the older version AddonBuilder_67083.exe from http://tom4897.info/?attachment_id=2273 | ||
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+ | **Random Info** | ||
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+ | Altis terrain from default ArmA 3 has object count: 1,779,883 | ||
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+ | **ArmA 3 Topography Command** | ||
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+ | topography exports with grid lines, this is the old method from arma/arma2. **ExportNoGrid** exports without grid lines, this is new for arma3. |