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arma3:terrain:layers-rvmat-crash [2022-06-25 18:42] (current)
snakeman created initial page.
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 +====== ArmA 3 Terrain Layers RVMAT Crash ======
 +
 +[[:​arma3|ArmA 3]], [[arma3:​config|Config]],​ [[arma3:​missions|Missions]],​ [[arma3:​modeling|3D Modeling]], [[arma3:​scripting|Scripting]],​ [[arma3:​terrain|Terrain]],​ [[arma3:​texturing|Texturing]],​ [[arma3:​tools|Tools]]
 +
 +In short: use 2048 x 2048 resolution surface mask tile size.
 +
 +**2021-11-13**
 +
 +[[https://​www.pmctactical.org/​arma3/​pmc-poland-krynki.php|PMC Poland Krynki]] terrain is 65.5km x 65.5km in size, its got standard 1 meter / pixel scale satellite texture/​mask. Mask is created from OpenStreetMap (OSM) shape data in Global Mapper, its got quite a lot of different colors.
 +
 +When [[arma3:​tools:​terrain-builder|Terrain Builder]] generates layers for this satellite it generates 37,338 layers RVMAT files.
 +
 +When this terrain is binarized and loaded in-game... it causes crash to desktop (CTD).
 +
 +If you replace satellite mask with single color placeholder and try, it works OK.
 +
 +[[https://​www.pmctactical.org/​arma3/​pmc-poland-hulskie.php|PMC Poland Hulskie]] is 40km with similar OSM based satellite mask from global mapper, has 30,546 layers rvmat'​s and works OK.
 +
 +Does ArmA 3 have some 32,000 rvmat limitation? :o
 +
 +I should increase my surface mask tile size to reduce the RVMAT file count.
 +
 +**2022-02-23**
 +
 +[[https://​www.pmctactical.org/​arma3/​pmc-ukraine-donetsk.php|PMC Ukraine Donetsk]] now with detailed satellite mask comes down to 42,241 data_layers\ RVMAT files. This results ArmA 3 CTD when loading the terrain.
 +
 +**2022-02-23T13:​18:​00Z**
 +
 +PMC Ukraine Donetsk 81,920 resolution satellite with 2048 resolution surface mask tile size generated 18,308 layers RVMAT files. This fixes loading CTD and also mapview zoomed out "​mosaic"​ bug.
  
arma3/terrain/layers-rvmat-crash.txt ยท Last modified: 2022-06-25 18:42 by snakeman