arma3:terrain:terrain-builder-mini-tutorial
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PMC Terrain Builder Mini Tutorial
ArmA 3 Terrain Builder Mini Tutorial by PMC
Updated for arma3 v1.66 / terrain builder v1.31.0.139381
- mapframes → add mapframe, click ok
 - type in project name to properties → name
 - type in project root dir to properties → output root folder. (this would be P:\prefix\tag_projectname)
 - click create subfolders button, click ok
 - copy your data ground texture rvmat's and paa's into <project>\data\ directory
 - copy your layers.cfg and maplegend.png files into <project>\source\ directory
 - set easting to 200000 and northing to 0
 - switch to samplers tab, setup properties according to your terrain (make sure texture layer is at least 2x your cell size)
 - switch to processing tab, use “…” button to browse into your source\layers.cfg file
 - click rebuild terrain button, click yes
 - click OK in bottom of mapframe properties dialog
 - save your project to Source\TerrainBuilder\ directory
 - file → import → terrains (xyz file)
 - file → import → satellite images (you can choose bmp or png)
 - file → import → satellite mask images (you can choose bmp or png)
 - layers manager do on all layers, click RMB → Terrain Coordinates & Properties, easting: 200000, northing: 0, also Size width/height
 - mapframes window → your project name → click RMB → properties (or double LMB click)
 - switch to processing tab, click rebuild terrain button, click yes
 - tick export satellite texture and surface mask (make sure 4 materials per cell is selected)
 - click generate layers button and wait until its done
 - click OK and save your project
 - convert layers\*.png to *.paa
 
Now your terrain is ready for viewing using terrain builder buldozer.
Adding P3D objects into a template
- library manager → template libraries → RMB → create library
 - give it a name
 - tick create new library from directory
 - source directory point to → P:\a3\plants_f\Tree
 - click ok, all done
 
arma3/terrain/terrain-builder-mini-tutorial.1481392842.txt.gz · Last modified: 2016/12/10 18:00 by snakeman
                
                