arma3:terrain:terrain-builder-mini-tutorial
This is an old revision of the document!
PMC Terrain Builder Mini Tutorial
ArmA 3 Terrain Builder Mini Tutorial by PMC
- mapframes → add mapframe, click ok, click cancel
- file → import → terrains (xyz file)
- file → import → satellite images (you can choose bmp or png)
- file → import → satellite mask images (you can choose bmp or png)
- layers manager do on all layers, click RMB → Terrain Coordinates & Properties, easting: 200000, northing: 0
- save project
- mapframes window → DefaultMapFrame_1 → click RMB → properties
- change easting: 200000, northing: 0. change output root dir to your project directory. click create sub directories.
- copy your data ground texture rvmat's and paa's into <project>\data\ directory.
- copy your layers.cfg and maplegend.png files into <project>\source\ directory.
- samplers → choose correct size parameters, try to get texture layer size to 40 x 40.
- processing → import layers config file (Layers.cfg).
- processing → tick export satellite texture and surface mask. then click rebuild terrain.
- processing → generate layers. then click ok.
- save project.
- file → export → wrp
Adding P3D objects into a template
- create vis_new template library
- give it a name
- create vis_new library from directory
- source directory point to → P:\a3\plants_f\Tree
- click ok, all done
arma3/terrain/terrain-builder-mini-tutorial.1401912766.txt.gz · Last modified: 2014/06/04 20:12 by snakeman