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arma2:terrain:oa_objects_in_v3 [2012-01-12 19:11] snakeman link removed by request from BIS. |
arma2:terrain:oa_objects_in_v3 [2017-10-06 22:06] (current) snakeman http to https switch. |
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Eg. | Eg. | ||
- | {{http://tactical.nekromantix.com/images/wiki/ODOL_v49tov48.png}} | + | {{https://pmc.editing.wiki/images/ODOL_v49tov48.png}} |
* This will ONLY alter your extracted reference material from OA over on your 'P:\' drive development area. | * This will ONLY alter your extracted reference material from OA over on your 'P:\' drive development area. | ||
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Cheers, Sy. | Cheers, Sy. | ||
+ | |||
+ | |||
+ | ====== ConvertP3D ====== | ||
+ | |||
+ | You can also use Mikero's ConvertP3D to convert all your ODOLs to v48. | ||
+ | |||
+ | <code> | ||
+ | ConvertP3D.exe AnyOA.p3d 48 | ||
+ | </code> | ||
+ | |||
+ | To convert all the models in all sub directories, you might try DOS batch file like this: **Be very careful as this overwrites ALL your P3D files in P:\CA\ !** | ||
+ | <code dos> | ||
+ | rem change OA v49 p3d Tag back to v48, so binarize can process them | ||
+ | dir /b /S p:\ca\*.p3d >listdir.txt | ||
+ | |||
+ | FOR /F "tokens=1* usebackq delims=" %%A in (listdir.txt) do ( | ||
+ | convertp3d -48 "%%A" | ||
+ | if errorlevel 1 goto err | ||
+ | ) | ||
+ | del listdir.txt | ||
+ | exit /b 0 | ||
+ | :err | ||
+ | echo failed at v49->v48 | ||
+ | pause | ||
+ | exit /b 1 | ||
+ | </code> |