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arma2:terrain:oa_objects_in_v3 [2012-01-12 19:11]
snakeman link removed by request from BIS.
arma2:terrain:oa_objects_in_v3 [2017-10-06 22:06] (current)
snakeman http to https switch.
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 Eg. Eg.
  
-{{http://tactical.nekromantix.com/images/wiki/​ODOL_v49tov48.png}}+{{https://pmc.editing.wiki/​images/​ODOL_v49tov48.png}}
  
   * This will ONLY alter your extracted reference material from OA over on your '​P:​\'​ drive development area.   * This will ONLY alter your extracted reference material from OA over on your '​P:​\'​ drive development area.
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 Cheers, Sy. Cheers, Sy.
 +
 +
 +====== ConvertP3D ======
 +
 +You can also use Mikero'​s ConvertP3D to convert all your ODOLs to v48.
 +
 +<​code>​
 +ConvertP3D.exe AnyOA.p3d 48
 +</​code>​
 +
 +To convert all the models in all sub directories,​ you might try DOS batch file like this: **Be very careful as this overwrites ALL your P3D files in P:\CA\ !**
 +<code dos>
 +rem change OA v49 p3d Tag back to v48, so binarize can process them
 +dir /b /S p:\ca\*.p3d >​listdir.txt
 +
 +FOR /F "​tokens=1* usebackq delims="​ %%A in (listdir.txt) do (
 + convertp3d -48 "​%%A"​
 +if errorlevel 1 goto err
 +)
 +del listdir.txt
 +exit /b 0
 +:err
 +echo failed at v49->v48
 +pause
 +exit /b 1
 +</​code>​
arma2/terrain/oa_objects_in_v3.1326395514.txt.gz ยท Last modified: 2015-05-01 06:13 (external edit)