This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
arma2:terrain:bis-layers.cfg [2012-09-21 16:03] snakeman created bis-layers.cfg initial page. |
arma2:terrain:bis-layers.cfg [2022-06-25 16:47] (current) snakeman added link. |
||
---|---|---|---|
Line 3: | Line 3: | ||
These are the layers.cfg rvmat, texture and RGB values to be used with default BIS terrain ground textures. | These are the layers.cfg rvmat, texture and RGB values to be used with default BIS terrain ground textures. | ||
- | The RGB values are set for [[arma2:terrain:l3dt|L3DT]] attributes (mask) texture colors. | + | The RGB values are set for [[tools:l3dt|L3DT]] attributes (mask) texture colors. |
Line 147: | Line 147: | ||
====== desert_e Layers.cfg ====== | ====== desert_e Layers.cfg ====== | ||
- | Sorry this is PMCTODO :) | + | Sorry there are these also but we don't have bis original RVMATs so there is no layers.cfg written for them. |
<code> | <code> | ||
// desert gravel sand + small rocks | // desert gravel sand + small rocks |