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arma2:terrain:base-texture-layer-size [2015-06-08 02:42]
snakeman added white / gray terrain textures header.
arma2:terrain:base-texture-layer-size [2017-10-06 21:10] (current)
snakeman http to https switch.
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 By default on new projects Visitor 3 sets the texture layer size to same size as your cell size, this is wrong. By default on new projects Visitor 3 sets the texture layer size to same size as your cell size, this is wrong.
  
-Its VERY important that this Base Texture Layer size be larger than your heightmap ​cell size.+Its VERY important that this Base Texture Layer size be larger than your height map cell size.
  
 For example if your roads have gaps between the road pieces or whole pieces missing completely, its because of base texture layer size is equal to the cell size (or too small anyways). For example if your roads have gaps between the road pieces or whole pieces missing completely, its because of base texture layer size is equal to the cell size (or too small anyways).
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 In this screenshot we are running too small base texture layer size and use large viewDistance.\\ In this screenshot we are running too small base texture layer size and use large viewDistance.\\
-{{http://tactical.nekromantix.com/images/wiki/​arma-2-white-texture-issue-s.jpg}}\\ +{{https://pmc.editing.wiki/​images/​arma-2-white-texture-issue-s.jpg}}\\ 
-[[http://tactical.nekromantix.com/images/wiki/​arma-2-white-texture-issue.jpg|Large size]]+[[https://pmc.editing.wiki/​images/​arma-2-white-texture-issue.jpg|Large size]]
arma2/terrain/base-texture-layer-size.1433731360.txt.gz · Last modified: 2015-06-08 02:42 by snakeman