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arma2:terrain:base-texture-layer-size [2013-05-06 10:46]
snakeman added some notes to base texture layer size page.
arma2:terrain:base-texture-layer-size [2017-10-06 21:10] (current)
snakeman http to https switch.
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 By default on new projects Visitor 3 sets the texture layer size to same size as your cell size, this is wrong. By default on new projects Visitor 3 sets the texture layer size to same size as your cell size, this is wrong.
  
-Its VERY important that this Base Texture Layer size be larger than your heightmap ​cell size.+Its VERY important that this Base Texture Layer size be larger than your height map cell size.
  
 For example if your roads have gaps between the road pieces or whole pieces missing completely, its because of base texture layer size is equal to the cell size (or too small anyways). For example if your roads have gaps between the road pieces or whole pieces missing completely, its because of base texture layer size is equal to the cell size (or too small anyways).
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 You'll be offered 10m, 20m, 40m, etc etc - optimum size is 40m... if your sat layer is higher res than 1px/1m then you might only be able to go to 20mx20m... if it's lower res than 1px per m then you might be able to go higher - ie: 80x80m You'll be offered 10m, 20m, 40m, etc etc - optimum size is 40m... if your sat layer is higher res than 1px/1m then you might only be able to go to 20mx20m... if it's lower res than 1px per m then you might be able to go higher - ie: 80x80m
 +
 +
 +====== White / Gray Terrain Textures ======
 +
 +If your terrain textures disappear or turn into white / gray color when increasing viewDistance,​ its caused by too small terrain base texture layer size.
 +
 +In this screenshot we are running too small base texture layer size and use large viewDistance.\\
 +{{https://​pmc.editing.wiki/​images/​arma-2-white-texture-issue-s.jpg}}\\
 +[[https://​pmc.editing.wiki/​images/​arma-2-white-texture-issue.jpg|Large size]]
arma2/terrain/base-texture-layer-size.1367837213.txt.gz ยท Last modified: 2013-05-06 10:46 (external edit)