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arma2:modeling:weapon-animation-tutorial

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arma2:modeling:weapon-animation-tutorial [2012/10/16 03:19] – added updated info. snakemanarma2:modeling:weapon-animation-tutorial [2024/08/01 22:07] (current) – links added. snakeman
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-====== Weapon Animation Tutorial ======+====== ArmA 2 Weapon Animation Tutorial ====== 
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 +[[https://www.pmctactical.org/forum/viewforum.php?f=50|ArmA 2 Forum]], [[:arma2|ArmA 2 Home]], [[arma2:config|ArmA 2 Config]], [[arma2:file_formats|ArmA 2 File Formats]], [[arma2:missions|ArmA 2 Missions]], [[arma2:modeling|ArmA 2 3D Modeling]], [[arma2:scripting|ArmA 2 Scripting]], [[arma2:terrain|ArmA 2 Terrain]], [[arma2:texturing|ArmA 2 Texturing]], [[arma2:tools|ArmA 2 Tools]]
  
 **Weapon Animation Tutorial** by b00ce **Weapon Animation Tutorial** by b00ce
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 Open the copy of the BISkeleton you saved in your addon dir with O2 and create two new keyframes and name them -0.5000 and 0.0000. Make 0.0000 the active keyframe by double clicking on it. Now is also the time you would paste your weapon model into O2 as well, you will need to rotate it 90 degrees on the Y axis. Open the copy of the BISkeleton you saved in your addon dir with O2 and create two new keyframes and name them -0.5000 and 0.0000. Make 0.0000 the active keyframe by double clicking on it. Now is also the time you would paste your weapon model into O2 as well, you will need to rotate it 90 degrees on the Y axis.
  
-[[http://tactical.nekromantix.com/images/wiki/weapon_anims_b00ce-01.png|image]]+{{ https://pmc.editing.wiki/images/weapon_anims_b00ce-01.png }}
  
 (Note: The position of the weapon does not matter.) (Note: The position of the weapon does not matter.)
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 Select each hand (Via -LeftHand and -RightHand) and move/rotate them to their respective positions on the weapon. Make a note of which direction the palm is facing. Use the axis locks to make moving and rotating easier. Select each hand (Via -LeftHand and -RightHand) and move/rotate them to their respective positions on the weapon. Make a note of which direction the palm is facing. Use the axis locks to make moving and rotating easier.
  
-[[http://tactical.nekromantix.com/images/wiki/weapon_anims_b00ce-02.png|image]]+{{ https://pmc.editing.wiki/images/weapon_anims_b00ce-02.png }}
  
  
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 Form the fingers how you feel they should be (Keep the trigger finger straight, only bend the first joint at most), this takes a lot of tweaking and fine tuning, but I can't tell you how to make custom hand grips, its an art, not a science. But as a piece of advise, it turns out best if you look at your hands while you hold things, preferably something weapon shaped. Form the fingers how you feel they should be (Keep the trigger finger straight, only bend the first joint at most), this takes a lot of tweaking and fine tuning, but I can't tell you how to make custom hand grips, its an art, not a science. But as a piece of advise, it turns out best if you look at your hands while you hold things, preferably something weapon shaped.
  
-[[http://tactical.nekromantix.com/images/wiki/weapon_anims_b00ce-03.png|image]]+{{ https://pmc.editing.wiki/images/weapon_anims_b00ce-03.png }}
  
  
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 This tutorial is written by b00ce, greetings for granting us permission to host it. This tutorial is written by b00ce, greetings for granting us permission to host it.
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arma2/modeling/weapon-animation-tutorial.1350357587.txt.gz · Last modified: 2012/10/16 03:19 (external edit)