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arma2:missions [2011-07-01 14:05]
snakeman added allunits_playable link.
arma2:missions [2017-01-18 11:22] (current)
snakeman fixed namespace.
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 ====== Briefing ====== ====== Briefing ======
  
-How to create a briefing, its not done with briefing.html anymore, but with the "​tasks"​ command. Read more [[arma2:​missions:​briefing|here]].+How to create a [[arma2:​missions:​briefing|briefing]], its not done with briefing.html anymore, but with the "​tasks"​ command.
  
  
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 Read [[arma2:​missions:​mp_scripting|Multiplayer scripting]] by Sickboy Read [[arma2:​missions:​mp_scripting|Multiplayer scripting]] by Sickboy
 +
 +How to run multiplayer [[arma2:​missions:​high-command-dedicated-server|High Command on Dedicated Server]].
  
  
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-====== Convert HTML brifing ​to sqf ======+====== Convert HTML briefing ​to sqf ======
  
-[[arma2:​missions:​html_briefing_to_sqf|Convert HTML brifing ​to sqf]].+[[arma2:​missions:​html_briefing_to_sqf|Convert HTML briefing ​to sqf]].
  
  
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 How to make [[arma2:​missions:​allunits_playable|All units playable in MP]]. How to make [[arma2:​missions:​allunits_playable|All units playable in MP]].
 +
 +
 +====== Campaign Files ======
 +
 +Campaign [[arma2:​missions:​overviewhtml|overview.html]] file details.
 +
 +How campaign uses global [[arma2:​missions:​dtaext|DtaExt]] directory to store music and sound files for all of its missions.
 +
 +Usage of [[arma2:​missions:​exit.sqf|exit.sqf]] on campaign missions.
 +
 +
 +====== Porting Missions ======
 +
 +[[arma2:​missions:​porting|Porting]] a OFP or ArmA mission to ArmA 2.
 +
 +
 +====== Remove Weapon / Magazine Cargo From Ambient Vehicles ======
 +
 +How to remove weapon / magazines cargo from Ambient Civilian Vehicles Module placed vehicles, check out [[arma2:​missions:​howto-remove-weapon-cargo-from-ambient-vehicles|How To Remove Weapon Cargo From Ambient Vehicles]] page.
 +
 +
 +====== User Interface ======
 +
 +[[arma2:​missions:​user-interface-dialog-resource|User Interface Dialog Resource]] guide.
 +
 +
 +====== Trigger Activated Only By Players ======
 +
 +In mission editor create a trigger activated by players side, then put its condition line like this:
 +<code php>
 +this && ({_x in thislist} count playableUnits > 0)
 +</​code>​
 +Now the AI alone will not activate this trigger, there has to be player present.
 +
 +
 +====== Mission File Name Length Limit ======
 +
 +[[arma2:​missions:​mission-file-name-length-limit|Mission file name length limit]] tells you how long file names you can load and save in mission editor.
 +
 +
 +====== Random Mission Design ======
 +
 +[[arma2:​missions:​random-mission-design|Random Mission Design]] ideas, thoughts, etc
arma2/missions.1309529108.txt.gz ยท Last modified: 2011-07-01 14:05 by snakeman