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arma2:missions [2011-07-01 07:16] snakeman added few links. |
arma2:missions [2017-01-18 11:22] (current) snakeman fixed namespace. |
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====== Briefing ====== | ====== Briefing ====== | ||
- | How to create a briefing, its not done with briefing.html anymore, but with the "tasks" command. Read more [[arma2:missions:briefing|here]]. | + | How to create a [[arma2:missions:briefing|briefing]], its not done with briefing.html anymore, but with the "tasks" command. |
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Read [[arma2:missions:mp_scripting|Multiplayer scripting]] by Sickboy | Read [[arma2:missions:mp_scripting|Multiplayer scripting]] by Sickboy | ||
+ | |||
+ | How to run multiplayer [[arma2:missions:high-command-dedicated-server|High Command on Dedicated Server]]. | ||
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HOWTO use [[arma2:missions:userconfig|Userconfig]]. | HOWTO use [[arma2:missions:userconfig|Userconfig]]. | ||
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+ | |||
+ | ====== Texture on mission ====== | ||
+ | |||
+ | [[arma2:missions:texture_on_mission|How to display texture during mission]]. | ||
+ | |||
+ | |||
+ | ====== Convert HTML briefing to sqf ====== | ||
+ | |||
+ | [[arma2:missions:html_briefing_to_sqf|Convert HTML briefing to sqf]]. | ||
+ | |||
+ | |||
+ | ====== All units playable in MP ====== | ||
+ | |||
+ | How to make [[arma2:missions:allunits_playable|All units playable in MP]]. | ||
+ | |||
+ | |||
+ | ====== Campaign Files ====== | ||
+ | |||
+ | Campaign [[arma2:missions:overviewhtml|overview.html]] file details. | ||
+ | |||
+ | How campaign uses global [[arma2:missions:dtaext|DtaExt]] directory to store music and sound files for all of its missions. | ||
+ | |||
+ | Usage of [[arma2:missions:exit.sqf|exit.sqf]] on campaign missions. | ||
+ | |||
+ | |||
+ | ====== Porting Missions ====== | ||
+ | |||
+ | [[arma2:missions:porting|Porting]] a OFP or ArmA mission to ArmA 2. | ||
+ | |||
+ | |||
+ | ====== Remove Weapon / Magazine Cargo From Ambient Vehicles ====== | ||
+ | |||
+ | How to remove weapon / magazines cargo from Ambient Civilian Vehicles Module placed vehicles, check out [[arma2:missions:howto-remove-weapon-cargo-from-ambient-vehicles|How To Remove Weapon Cargo From Ambient Vehicles]] page. | ||
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+ | |||
+ | ====== User Interface ====== | ||
+ | |||
+ | [[arma2:missions:user-interface-dialog-resource|User Interface Dialog Resource]] guide. | ||
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+ | |||
+ | ====== Trigger Activated Only By Players ====== | ||
+ | |||
+ | In mission editor create a trigger activated by players side, then put its condition line like this: | ||
+ | <code php> | ||
+ | this && ({_x in thislist} count playableUnits > 0) | ||
+ | </code> | ||
+ | Now the AI alone will not activate this trigger, there has to be player present. | ||
+ | |||
+ | |||
+ | ====== Mission File Name Length Limit ====== | ||
+ | |||
+ | [[arma2:missions:mission-file-name-length-limit|Mission file name length limit]] tells you how long file names you can load and save in mission editor. | ||
+ | |||
+ | |||
+ | ====== Random Mission Design ====== | ||
+ | |||
+ | [[arma2:missions:random-mission-design|Random Mission Design]] ideas, thoughts, etc |