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arma2:missions [2011-06-30 18:50]
snakeman added array_tutorial and eventhandler_tutorial links.
arma2:missions [2017-01-18 11:22] (current)
snakeman fixed namespace.
Line 6: Line 6:
 ====== Briefing ====== ====== Briefing ======
  
-How to create a briefing, its not done with briefing.html anymore, but with the "​tasks"​ command. Read more [[arma2:​missions:​briefing|here]].+How to create a [[arma2:​missions:​briefing|briefing]], its not done with briefing.html anymore, but with the "​tasks"​ command.
  
  
 ====== Mission Editor ComRef ====== ====== Mission Editor ComRef ======
  
-Mission editor ​comref and auto complete. +[[arma2:​missions:​editor_comref|Mission editor command ​reference]]
- +
-When you are typing a command ​in an init line in the editor, you will see a brief syntax hint as it tries to complete the word. e.g. type in createVeh and you see a pop-up: +
-<code cpp> +
-createVehicle [type, position, markers, placement, special] +
-type createVehicle pos +
-</​code>​ +
- +
-If that wasn't enough for you, just press F1 when you can see a popup to see the complete COMREF for that command! And, looking at the COMREF page, you can even press a button to copy the example code to the clipboard so you can paste it directly back into the init line!+
  
  
 ====== Animation Names ====== ====== Animation Names ======
  
-Partial new animations list. +[[arma2:missions:animation_names|Animation names]]
- +
-Syntax +
-<code cpp> +
-unit switchMove move (Table code"Usage:s") +
-unit playMove move (Table code: "​Usage:​p"​) +
-</​code>​ +
- +
-  * unit = Object: unit that perform this move +
-  * move = String: name of move to be performed +
- +
-^ Name ^ Description ^ +
-| aidlpercmstpsraswrfldnon_idlesteady01n | Standing idle, weapon lowered at waist | +
-| aidlpercmstpsraswrfldnon_idlesteady02n |  | +
-| aidlpercmstpsraswrfldnon_idlesteady03n |  | +
-| aidlpercmstpsraswrfldnon_idlesteady04n |  | +
-| aidlpknlmstpslowwrfldnon_idlesteady02 | Kneeling idle, weapon lowered | +
-| aidlpknlmstpslowwrfldnon_idlesteady03 |  | +
-| aidlpknlmstpslowwrfldnon_idlesteady04 |  | +
-| aidlppnemstpsraswrfldnon0s | Lying on the ground, sighting along weapon | +
-| ainjpfalmstpsnonwrfldnon_carried_down | Injured unit being returned to ground after being carried on shoulder | +
-| ainjpfalmstpsnonwrfldnon_carried_up | Injured unit being picked up and put on shoulder | +
-| ainjpfalmstpsnonwrfldnon_carried_still | Injured unit lying still while being carried on shoulder | +
-| ainjppnemstpsnonwrfldb_grab | Injured unit being grabbed as part of drag animation | +
-| ainjppnemstpsnonwrfldb_release | Injured unit placed back on ground after being dragged | +
-| ainjppnemstpsnonwrfldb_still | Injured unit lying still while being dragged | +
-| ainjppnemstpsnonwrfldnon | Roll around on back injured twitching and gasping | +
-| ainjppnemstpsnonwrfldnon_rolltoback | Roll onto back injured | +
-| ainjppnemstpsnonwrfldnon_rolltofront | Roll onto front injured | +
-| amovpercmstpsraswrfldnon_amovpknlmstpslowwrfldnon | Transition from standing to kneeling - gun lowered | +
-| amovpknlmstpslowwrfldnon_amovpercmstpsraswrfldnon | Transition from kneeling to standing - gun lowered | +
-| amovpknlmstpsraswrfldnon_amovppnemstpsraswrfldnon | Transition from lying to kneeling | +
-| amovppnemstpsraswrfldnon_amovpknlmstpsraswrfldnon | Transition from kneeling to lying |+
  
  
Line 62: Line 22:
  
 Read [[arma2:​missions:​mp_scripting|Multiplayer scripting]] by Sickboy Read [[arma2:​missions:​mp_scripting|Multiplayer scripting]] by Sickboy
 +
 +How to run multiplayer [[arma2:​missions:​high-command-dedicated-server|High Command on Dedicated Server]].
  
  
Line 72: Line 34:
  
 Read the [[arma2:​missions:​eventhandler_tutorial|Eventhandler tutorial]]. Read the [[arma2:​missions:​eventhandler_tutorial|Eventhandler tutorial]].
 +
 +
 +====== Userconfig HOWTO ======
 +
 +HOWTO use [[arma2:​missions:​userconfig|Userconfig]].
 +
 +
 +====== Texture on mission ======
 +
 +[[arma2:​missions:​texture_on_mission|How to display texture during mission]].
 +
 +
 +====== Convert HTML briefing to sqf ======
 +
 +[[arma2:​missions:​html_briefing_to_sqf|Convert HTML briefing to sqf]].
 +
 +
 +====== All units playable in MP ======
 +
 +How to make [[arma2:​missions:​allunits_playable|All units playable in MP]].
 +
 +
 +====== Campaign Files ======
 +
 +Campaign [[arma2:​missions:​overviewhtml|overview.html]] file details.
 +
 +How campaign uses global [[arma2:​missions:​dtaext|DtaExt]] directory to store music and sound files for all of its missions.
 +
 +Usage of [[arma2:​missions:​exit.sqf|exit.sqf]] on campaign missions.
 +
 +
 +====== Porting Missions ======
 +
 +[[arma2:​missions:​porting|Porting]] a OFP or ArmA mission to ArmA 2.
 +
 +
 +====== Remove Weapon / Magazine Cargo From Ambient Vehicles ======
 +
 +How to remove weapon / magazines cargo from Ambient Civilian Vehicles Module placed vehicles, check out [[arma2:​missions:​howto-remove-weapon-cargo-from-ambient-vehicles|How To Remove Weapon Cargo From Ambient Vehicles]] page.
 +
 +
 +====== User Interface ======
 +
 +[[arma2:​missions:​user-interface-dialog-resource|User Interface Dialog Resource]] guide.
 +
 +
 +====== Trigger Activated Only By Players ======
 +
 +In mission editor create a trigger activated by players side, then put its condition line like this:
 +<code php>
 +this && ({_x in thislist} count playableUnits > 0)
 +</​code>​
 +Now the AI alone will not activate this trigger, there has to be player present.
 +
 +
 +====== Mission File Name Length Limit ======
 +
 +[[arma2:​missions:​mission-file-name-length-limit|Mission file name length limit]] tells you how long file names you can load and save in mission editor.
 +
 +
 +====== Random Mission Design ======
 +
 +[[arma2:​missions:​random-mission-design|Random Mission Design]] ideas, thoughts, etc
arma2/missions.1309459808.txt.gz · Last modified: 2011-06-30 18:50 by snakeman