This is an old revision of the document!
This is all about missions and campaigns for ArmA 2.
How to create a briefing, its not done with briefing.html anymore, but with the “tasks” command. Read more here.
Mission editor comref and auto complete.
When you are typing a command in an init line in the editor, you will see a brief syntax hint as it tries to complete the word. e.g. type in createVeh and you see a pop-up:
createVehicle [type, position, markers, placement, special] type createVehicle pos
If that wasn't enough for you, just press F1 when you can see a popup to see the complete COMREF for that command! And, looking at the COMREF page, you can even press a button to copy the example code to the clipboard so you can paste it directly back into the init line!
Partial new animations list.
Syntax
unit switchMove move (Table code: "Usage:s") unit playMove move (Table code: "Usage:p")
Name | Description |
---|---|
aidlpercmstpsraswrfldnon_idlesteady01n | Standing idle, weapon lowered at waist |
aidlpercmstpsraswrfldnon_idlesteady02n | |
aidlpercmstpsraswrfldnon_idlesteady03n | |
aidlpercmstpsraswrfldnon_idlesteady04n | |
aidlpknlmstpslowwrfldnon_idlesteady02 | Kneeling idle, weapon lowered |
aidlpknlmstpslowwrfldnon_idlesteady03 | |
aidlpknlmstpslowwrfldnon_idlesteady04 | |
aidlppnemstpsraswrfldnon0s | Lying on the ground, sighting along weapon |
ainjpfalmstpsnonwrfldnon_carried_down | Injured unit being returned to ground after being carried on shoulder |
ainjpfalmstpsnonwrfldnon_carried_up | Injured unit being picked up and put on shoulder |
ainjpfalmstpsnonwrfldnon_carried_still | Injured unit lying still while being carried on shoulder |
ainjppnemstpsnonwrfldb_grab | Injured unit being grabbed as part of drag animation |
ainjppnemstpsnonwrfldb_release | Injured unit placed back on ground after being dragged |
ainjppnemstpsnonwrfldb_still | Injured unit lying still while being dragged |
ainjppnemstpsnonwrfldnon | Roll around on back injured twitching and gasping |
ainjppnemstpsnonwrfldnon_rolltoback | Roll onto back injured |
ainjppnemstpsnonwrfldnon_rolltofront | Roll onto front injured |
amovpercmstpsraswrfldnon_amovpknlmstpslowwrfldnon | Transition from standing to kneeling - gun lowered |
amovpknlmstpslowwrfldnon_amovpercmstpsraswrfldnon | Transition from kneeling to standing - gun lowered |
amovpknlmstpsraswrfldnon_amovppnemstpsraswrfldnon | Transition from lying to kneeling |
amovppnemstpsraswrfldnon_amovpknlmstpsraswrfldnon | Transition from kneeling to lying |
Read Multiplayer scripting by Sickboy
Read how to use arrays in missions from Array Tutorial.
Read the Eventhandler tutorial.