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arma2:missions [2009-06-03 04:32]
snakeman added briefing link.
arma2:missions [2017-01-18 11:22] (current)
snakeman fixed namespace.
Line 6: Line 6:
 ====== Briefing ====== ====== Briefing ======
  
-How to create a briefing, its not done with briefing.html anymore, but with the "​tasks"​ command. Read more [[arma2:​missions:​briefing|here]].+How to create a [[arma2:​missions:​briefing|briefing]], its not done with briefing.html anymore, but with the "​tasks"​ command.
  
  
 ====== Mission Editor ComRef ====== ====== Mission Editor ComRef ======
  
-Mission editor ​comref and auto complete.+[[arma2:​missions:​editor_comref|Mission editor ​command reference]]
  
-When you are typing a command in an init line in the editor, you will see a brief syntax hint as it tries to complete the word. e.g. type in createVeh and you see a pop-up: 
-<code cpp> 
-createVehicle [type, position, markers, placement, special] 
-type createVehicle pos 
-</​code>​ 
  
-If that wasn't enough for you, just press F1 when you can see a popup to see the complete COMREF for that command! And, looking at the COMREF page, you can even press a button to copy the example code to the clipboard so you can paste it directly back into the init line!+====== Animation Names ======
  
 +[[arma2:​missions:​animation_names|Animation names]]
  
-====== Animation Names ====== 
  
-Partial new animations list.+====== Multiplayer Scripting ======
  
-Syntax +Read [[arma2:​missions:​mp_scripting|Multiplayer scripting]] by Sickboy 
-<code cpp> + 
-unit switchMove move (Table code"Usage:s") +How to run multiplayer [[arma2:missions:high-command-dedicated-server|High Command on Dedicated Server]]. 
-unit playMove move (Table code"Usage:p")+ 
 + 
 +====== Array Tutorial ====== 
 + 
 +Read how to use arrays in missions from [[arma2:missions:​array_tutorial|Array Tutorial]]. 
 + 
 + 
 +====== Eventhandler Tutorial ====== 
 + 
 +Read the [[arma2:​missions:​eventhandler_tutorial|Eventhandler tutorial]]. 
 + 
 + 
 +====== Userconfig HOWTO ====== 
 + 
 +HOWTO use [[arma2:​missions:​userconfig|Userconfig]]. 
 + 
 + 
 +====== Texture on mission ====== 
 + 
 +[[arma2:​missions:​texture_on_mission|How to display texture during mission]]. 
 + 
 + 
 +====== Convert HTML briefing to sqf ====== 
 + 
 +[[arma2:​missions:​html_briefing_to_sqf|Convert HTML briefing to sqf]]. 
 + 
 + 
 +====== All units playable in MP ====== 
 + 
 +How to make [[arma2:​missions:​allunits_playable|All units playable in MP]]. 
 + 
 + 
 +====== Campaign Files ====== 
 + 
 +Campaign [[arma2:​missions:​overviewhtml|overview.html]] file details. 
 + 
 +How campaign uses global [[arma2:​missions:​dtaext|DtaExt]] directory to store music and sound files for all of its missions. 
 + 
 +Usage of [[arma2:missions:​exit.sqf|exit.sqf]] on campaign missions. 
 + 
 + 
 +====== Porting Missions ====== 
 + 
 +[[arma2:​missions:​porting|Porting]] a OFP or ArmA mission to ArmA 2. 
 + 
 + 
 +====== Remove Weapon / Magazine Cargo From Ambient Vehicles ====== 
 + 
 +How to remove weapon / magazines cargo from Ambient Civilian Vehicles Module placed vehicles, check out [[arma2:​missions:​howto-remove-weapon-cargo-from-ambient-vehicles|How To Remove Weapon Cargo From Ambient Vehicles]] page. 
 + 
 + 
 +====== User Interface ====== 
 + 
 +[[arma2:​missions:​user-interface-dialog-resource|User Interface Dialog Resource]] guide. 
 + 
 + 
 +====== Trigger Activated Only By Players ====== 
 + 
 +In mission editor create a trigger activated by players side, then put its condition line like this: 
 +<code php> 
 +this && ({_x in thislist} count playableUnits > 0)
 </​code>​ </​code>​
 +Now the AI alone will not activate this trigger, there has to be player present.
 +
 +
 +====== Mission File Name Length Limit ======
 +
 +[[arma2:​missions:​mission-file-name-length-limit|Mission file name length limit]] tells you how long file names you can load and save in mission editor.
  
-  * unit = Object: unit that perform this move 
-  * move = String: name of move to be performed 
  
-^ Name ^ Description ^ +====== Random Mission Design ======
-| aidlpercmstpsraswrfldnon_idlesteady01n | Standing idle, weapon lowered at waist | +
-| aidlpercmstpsraswrfldnon_idlesteady02n |  | +
-| aidlpercmstpsraswrfldnon_idlesteady03n |  | +
-| aidlpercmstpsraswrfldnon_idlesteady04n |  | +
-| aidlpknlmstpslowwrfldnon_idlesteady02 | Kneeling idle, weapon lowered | +
-| aidlpknlmstpslowwrfldnon_idlesteady03 |  | +
-| aidlpknlmstpslowwrfldnon_idlesteady04 |  | +
-| aidlppnemstpsraswrfldnon0s | Lying on the ground, sighting along weapon | +
-| ainjpfalmstpsnonwrfldnon_carried_down | Injured unit being returned to ground after being carried on shoulder | +
-| ainjpfalmstpsnonwrfldnon_carried_up | Injured unit being picked up and put on shoulder | +
-| ainjpfalmstpsnonwrfldnon_carried_still | Injured unit lying still while being carried on shoulder | +
-| ainjppnemstpsnonwrfldb_grab | Injured unit being grabbed as part of drag animation | +
-| ainjppnemstpsnonwrfldb_release | Injured unit placed back on ground after being dragged | +
-| ainjppnemstpsnonwrfldb_still | Injured unit lying still while being dragged | +
-| ainjppnemstpsnonwrfldnon | Roll around on back injured twitching and gasping | +
-| ainjppnemstpsnonwrfldnon_rolltoback | Roll onto back injured | +
-| ainjppnemstpsnonwrfldnon_rolltofront | Roll onto front injured | +
-| amovpercmstpsraswrfldnon_amovpknlmstpslowwrfldnon | Transition from standing to kneeling - gun lowered | +
-| amovpknlmstpslowwrfldnon_amovpercmstpsraswrfldnon | Transition from kneeling to standing - gun lowered | +
-| amovpknlmstpsraswrfldnon_amovppnemstpsraswrfldnon | Transition from lying to kneeling | +
-| amovppnemstpsraswrfldnon_amovpknlmstpsraswrfldnon | Transition from kneeling to lying |+
  
 +[[arma2:​missions:​random-mission-design|Random Mission Design]] ideas, thoughts, etc
arma2/missions.1244003528.txt.gz · Last modified: 2009-06-03 04:32 by snakeman