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arma2:missions [2009-06-01 08:57] snakeman latest animation names added. |
arma2:missions [2017-01-18 11:22] (current) snakeman fixed namespace. |
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- | ====== Mission Editor ComRef ====== | + | ====== Briefing ====== |
- | Mission editor comref and auto complete. | + | How to create a [[arma2:missions:briefing|briefing]], its not done with briefing.html anymore, but with the "tasks" command. |
- | When you are typing a command in an init line in the editor, you will see a brief syntax hint as it tries to complete the word. e.g. type in createVeh and you see a pop-up: | ||
- | <code cpp> | ||
- | createVehicle [type, position, markers, placement, special] | ||
- | type createVehicle pos | ||
- | </code> | ||
- | If that wasn't enough for you, just press F1 when you can see a popup to see the complete COMREF for that command! And, looking at the COMREF page, you can even press a button to copy the example code to the clipboard so you can paste it directly back into the init line! | + | ====== Mission Editor ComRef ====== |
+ | |||
+ | [[arma2:missions:editor_comref|Mission editor command reference]] | ||
====== Animation Names ====== | ====== Animation Names ====== | ||
- | Partial new animations list. | + | [[arma2:missions:animation_names|Animation names]] |
- | Syntax | + | |
- | <code cpp> | + | ====== Multiplayer Scripting ====== |
- | unit switchMove move (Table code: "Usage:s") | + | |
- | unit playMove move (Table code: "Usage:p") | + | Read [[arma2:missions:mp_scripting|Multiplayer scripting]] by Sickboy |
+ | |||
+ | How to run multiplayer [[arma2:missions:high-command-dedicated-server|High Command on Dedicated Server]]. | ||
+ | |||
+ | |||
+ | ====== Array Tutorial ====== | ||
+ | |||
+ | Read how to use arrays in missions from [[arma2:missions:array_tutorial|Array Tutorial]]. | ||
+ | |||
+ | |||
+ | ====== Eventhandler Tutorial ====== | ||
+ | |||
+ | Read the [[arma2:missions:eventhandler_tutorial|Eventhandler tutorial]]. | ||
+ | |||
+ | |||
+ | ====== Userconfig HOWTO ====== | ||
+ | |||
+ | HOWTO use [[arma2:missions:userconfig|Userconfig]]. | ||
+ | |||
+ | |||
+ | ====== Texture on mission ====== | ||
+ | |||
+ | [[arma2:missions:texture_on_mission|How to display texture during mission]]. | ||
+ | |||
+ | |||
+ | ====== Convert HTML briefing to sqf ====== | ||
+ | |||
+ | [[arma2:missions:html_briefing_to_sqf|Convert HTML briefing to sqf]]. | ||
+ | |||
+ | |||
+ | ====== All units playable in MP ====== | ||
+ | |||
+ | How to make [[arma2:missions:allunits_playable|All units playable in MP]]. | ||
+ | |||
+ | |||
+ | ====== Campaign Files ====== | ||
+ | |||
+ | Campaign [[arma2:missions:overviewhtml|overview.html]] file details. | ||
+ | |||
+ | How campaign uses global [[arma2:missions:dtaext|DtaExt]] directory to store music and sound files for all of its missions. | ||
+ | |||
+ | Usage of [[arma2:missions:exit.sqf|exit.sqf]] on campaign missions. | ||
+ | |||
+ | |||
+ | ====== Porting Missions ====== | ||
+ | |||
+ | [[arma2:missions:porting|Porting]] a OFP or ArmA mission to ArmA 2. | ||
+ | |||
+ | |||
+ | ====== Remove Weapon / Magazine Cargo From Ambient Vehicles ====== | ||
+ | |||
+ | How to remove weapon / magazines cargo from Ambient Civilian Vehicles Module placed vehicles, check out [[arma2:missions:howto-remove-weapon-cargo-from-ambient-vehicles|How To Remove Weapon Cargo From Ambient Vehicles]] page. | ||
+ | |||
+ | |||
+ | ====== User Interface ====== | ||
+ | |||
+ | [[arma2:missions:user-interface-dialog-resource|User Interface Dialog Resource]] guide. | ||
+ | |||
+ | |||
+ | ====== Trigger Activated Only By Players ====== | ||
+ | |||
+ | In mission editor create a trigger activated by players side, then put its condition line like this: | ||
+ | <code php> | ||
+ | this && ({_x in thislist} count playableUnits > 0) | ||
</code> | </code> | ||
+ | Now the AI alone will not activate this trigger, there has to be player present. | ||
+ | |||
+ | |||
+ | ====== Mission File Name Length Limit ====== | ||
+ | |||
+ | [[arma2:missions:mission-file-name-length-limit|Mission file name length limit]] tells you how long file names you can load and save in mission editor. | ||
- | * unit = Object: unit that perform this move | ||
- | * move = String: name of move to be performed | ||
- | ^ Name ^ Description ^ | + | ====== Random Mission Design ====== |
- | | aidlpercmstpsraswrfldnon_idlesteady01n | Standing idle, weapon lowered at waist | | + | |
- | | aidlpercmstpsraswrfldnon_idlesteady02n | | | + | |
- | | aidlpercmstpsraswrfldnon_idlesteady03n | | | + | |
- | | aidlpercmstpsraswrfldnon_idlesteady04n | | | + | |
- | | aidlpknlmstpslowwrfldnon_idlesteady02 | Kneeling idle, weapon lowered | | + | |
- | | aidlpknlmstpslowwrfldnon_idlesteady03 | | | + | |
- | | aidlpknlmstpslowwrfldnon_idlesteady04 | | | + | |
- | | aidlppnemstpsraswrfldnon0s | Lying on the ground, sighting along weapon | | + | |
- | | ainjpfalmstpsnonwrfldnon_carried_down | Injured unit being returned to ground after being carried on shoulder | | + | |
- | | ainjpfalmstpsnonwrfldnon_carried_up | Injured unit being picked up and put on shoulder | | + | |
- | | ainjpfalmstpsnonwrfldnon_carried_still | Injured unit lying still while being carried on shoulder | | + | |
- | | ainjppnemstpsnonwrfldb_grab | Injured unit being grabbed as part of drag animation | | + | |
- | | ainjppnemstpsnonwrfldb_release | Injured unit placed back on ground after being dragged | | + | |
- | | ainjppnemstpsnonwrfldb_still | Injured unit lying still while being dragged | | + | |
- | | ainjppnemstpsnonwrfldnon | Roll around on back injured twitching and gasping | | + | |
- | | ainjppnemstpsnonwrfldnon_rolltoback | Roll onto back injured | | + | |
- | | ainjppnemstpsnonwrfldnon_rolltofront | Roll onto front injured | | + | |
- | | amovpercmstpsraswrfldnon_amovpknlmstpslowwrfldnon | Transition from standing to kneeling - gun lowered | | + | |
- | | amovpknlmstpslowwrfldnon_amovpercmstpsraswrfldnon | Transition from kneeling to standing - gun lowered | | + | |
- | | amovpknlmstpsraswrfldnon_amovppnemstpsraswrfldnon | Transition from lying to kneeling | | + | |
- | | amovppnemstpsraswrfldnon_amovpknlmstpsraswrfldnon | Transition from kneeling to lying | | + | |
+ | [[arma2:missions:random-mission-design|Random Mission Design]] ideas, thoughts, etc |