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arma2:missions [2009-05-31 17:50] snakeman created missions initial page. |
arma2:missions [2017-01-18 11:22] (current) snakeman fixed namespace. |
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- | ====== Mission Editor ComRef ====== | + | ====== Briefing ====== |
- | Mission editor comref and auto complete. | + | How to create a [[arma2:missions:briefing|briefing]], its not done with briefing.html anymore, but with the "tasks" command. |
- | When you are typing a command in an init line in the editor, you will see a brief syntax hint as it tries to complete the word. e.g. type in createVeh and you see a pop-up: | ||
- | <code cpp> | ||
- | createVehicle [type, position, markers, placement, special] | ||
- | type createVehicle pos | ||
- | </code> | ||
- | If that wasn't enough for you, just press F1 when you can see a popup to see the complete COMREF for that command! And, looking at the COMREF page, you can even press a button to copy the example code to the clipboard so you can paste it directly back into the init line! | + | ====== Mission Editor ComRef ====== |
+ | |||
+ | [[arma2:missions:editor_comref|Mission editor command reference]] | ||
====== Animation Names ====== | ====== Animation Names ====== | ||
- | Partial new animations list. | + | [[arma2:missions:animation_names|Animation names]] |
- | <code> | ||
- | Standing idle, weapon lowered at waist | ||
- | aidlpercmstpsraswrfldnon_idlesteady01n | ||
- | aidlpercmstpsraswrfldnon_idlesteady02n | ||
- | aidlpercmstpsraswrfldnon_idlesteady03n | ||
- | aidlpercmstpsraswrfldnon_idlesteady04n | ||
- | Kneeling idle, weapon lowered | + | ====== Multiplayer Scripting ====== |
- | aidlpknlmstpslowwrfldnon_idlesteady02 | + | |
- | aidlpknlmstpslowwrfldnon_idlesteady03 | + | |
- | aidlpknlmstpslowwrfldnon_idlesteady04 | + | |
- | Lying on the ground, sighting along weapon | + | Read [[arma2:missions:mp_scripting|Multiplayer scripting]] by Sickboy |
- | aidlppnemstpsraswrfldnon0s | + | |
- | Transition from standing to kneeling - gun lowered | + | How to run multiplayer [[arma2:missions:high-command-dedicated-server|High Command on Dedicated Server]]. |
- | amovpercmstpsraswrfldnon_amovpknlmstpslowwrfldnon | + | |
- | Transition from kneeling to standing - gun lowered | ||
- | amovpknlmstpslowwrfldnon_amovpercmstpsraswrfldnon | ||
- | Transition from kneeling to lying | + | ====== Array Tutorial ====== |
- | amovppnemstpsraswrfldnon_amovpknlmstpsraswrfldnon | + | |
- | Transition from lying to kneeling_ | + | Read how to use arrays in missions from [[arma2:missions:array_tutorial|Array Tutorial]]. |
- | amovpknlmstpsraswrfldnon_amovppnemstpsraswrfldnon | + | |
- | Rolling on back animation sequence | ||
- | Lying on stomach needing aid | ||
- | aidlpercmstpsraswrfldnon | ||
- | Roll onto back injured | + | ====== Eventhandler Tutorial ====== |
- | ainjppnemstpsnonwrfldnon_rolltoback | + | |
- | Roll around on back injured twitching and gasping | + | Read the [[arma2:missions:eventhandler_tutorial|Eventhandler tutorial]]. |
- | ainjppnemstpsnonwrfldnon | + | |
- | Roll onto front injured | ||
- | Ainjppnemstpsnonwrfldnon_rolltofront | ||
- | Lying down on stomach injured | + | ====== Userconfig HOWTO ====== |
- | amovppnemsprslowwrfldf | + | |
- | Unit being dragged sequence | + | HOWTO use [[arma2:missions:userconfig|Userconfig]]. |
- | Unit being grabbed | + | |
- | ainjppnemstpsnonwrfldb_grab | + | |
- | Unit lying still while being dragged | ||
- | ainjppnemstpsnonwrfldb_still | ||
- | Unit being put back on the ground again | + | ====== Texture on mission ====== |
- | ainjppnemstpsnonwrfldb_release | + | |
- | Unit being carried on shoulder | + | [[arma2:missions:texture_on_mission|How to display texture during mission]]. |
- | Unit being picked up and put on shoulder | + | |
- | ainjpfalmstpsnonwrfldnon_carried_up | + | |
- | Unit lying still while being carried on shoulder | ||
- | ainjpfalmstpsnonwrfldnon_carried_still | ||
- | Unit being put back down on ground | + | ====== Convert HTML briefing to sqf ====== |
- | ainjpfalmstpsnonwrfldnon_carried_down | + | |
+ | [[arma2:missions:html_briefing_to_sqf|Convert HTML briefing to sqf]]. | ||
+ | |||
+ | |||
+ | ====== All units playable in MP ====== | ||
+ | |||
+ | How to make [[arma2:missions:allunits_playable|All units playable in MP]]. | ||
+ | |||
+ | |||
+ | ====== Campaign Files ====== | ||
+ | |||
+ | Campaign [[arma2:missions:overviewhtml|overview.html]] file details. | ||
+ | |||
+ | How campaign uses global [[arma2:missions:dtaext|DtaExt]] directory to store music and sound files for all of its missions. | ||
+ | |||
+ | Usage of [[arma2:missions:exit.sqf|exit.sqf]] on campaign missions. | ||
+ | |||
+ | |||
+ | ====== Porting Missions ====== | ||
+ | |||
+ | [[arma2:missions:porting|Porting]] a OFP or ArmA mission to ArmA 2. | ||
+ | |||
+ | |||
+ | ====== Remove Weapon / Magazine Cargo From Ambient Vehicles ====== | ||
+ | |||
+ | How to remove weapon / magazines cargo from Ambient Civilian Vehicles Module placed vehicles, check out [[arma2:missions:howto-remove-weapon-cargo-from-ambient-vehicles|How To Remove Weapon Cargo From Ambient Vehicles]] page. | ||
+ | |||
+ | |||
+ | ====== User Interface ====== | ||
+ | |||
+ | [[arma2:missions:user-interface-dialog-resource|User Interface Dialog Resource]] guide. | ||
+ | |||
+ | |||
+ | ====== Trigger Activated Only By Players ====== | ||
+ | |||
+ | In mission editor create a trigger activated by players side, then put its condition line like this: | ||
+ | <code php> | ||
+ | this && ({_x in thislist} count playableUnits > 0) | ||
</code> | </code> | ||
+ | Now the AI alone will not activate this trigger, there has to be player present. | ||
+ | |||
+ | |||
+ | ====== Mission File Name Length Limit ====== | ||
+ | |||
+ | [[arma2:missions:mission-file-name-length-limit|Mission file name length limit]] tells you how long file names you can load and save in mission editor. | ||
+ | |||
+ | |||
+ | ====== Random Mission Design ====== | ||
+ | |||
+ | [[arma2:missions:random-mission-design|Random Mission Design]] ideas, thoughts, etc |