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arma2:missions [2009-05-31 17:50]
snakeman created missions initial page.
arma2:missions [2017-01-18 11:22] (current)
snakeman fixed namespace.
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-====== ​Mission Editor ComRef ​======+====== ​Briefing ​======
  
-Mission editor comref and auto complete.+How to create a [[arma2:​missions:​briefing|briefing]],​ its not done with briefing.html anymore, but with the "​tasks"​ command.
  
-When you are typing a command in an init line in the editor, you will see a brief syntax hint as it tries to complete the word. e.g. type in createVeh and you see a pop-up: 
-<code cpp> 
-createVehicle [type, position, markers, placement, special] 
-type createVehicle pos 
-</​code>​ 
  
-If that wasn't enough for you, just press F1 when you can see a popup to see the complete COMREF for that command! And, looking at the COMREF page, you can even press a button to copy the example code to the clipboard so you can paste it directly back into the init line!+====== Mission Editor ComRef ====== 
 + 
 +[[arma2:​missions:​editor_comref|Mission editor ​command ​reference]]
  
  
 ====== Animation Names ====== ====== Animation Names ======
  
-Partial new animations list.+[[arma2:​missions:​animation_names|Animation names]]
  
-<​code>​ 
-Standing idle, weapon lowered at waist 
-aidlpercmstpsraswrfldnon_idlesteady01n 
-aidlpercmstpsraswrfldnon_idlesteady02n 
-aidlpercmstpsraswrfldnon_idlesteady03n 
-aidlpercmstpsraswrfldnon_idlesteady04n 
  
-Kneeling idle, weapon lowered +====== Multiplayer Scripting ======
-aidlpknlmstpslowwrfldnon_idlesteady02 +
-aidlpknlmstpslowwrfldnon_idlesteady03 +
-aidlpknlmstpslowwrfldnon_idlesteady04+
  
-Lying on the ground, sighting along weapon +Read [[arma2:​missions:​mp_scripting|Multiplayer scripting]] by Sickboy
-aidlppnemstpsraswrfldnon0s+
  
-Transition from standing ​to kneeling ​gun lowered +How to run multiplayer [[arma2:​missions:​high-command-dedicated-server|High Command on Dedicated Server]].
-amovpercmstpsraswrfldnon_amovpknlmstpslowwrfldnon+
  
-Transition from kneeling to standing - gun lowered 
-amovpknlmstpslowwrfldnon_amovpercmstpsraswrfldnon 
  
-Transition from kneeling to lying +====== Array Tutorial ======
-amovppnemstpsraswrfldnon_amovpknlmstpsraswrfldnon+
  
-Transition from lying to kneeling_ +Read how to use arrays in missions from [[arma2:​missions:​array_tutorial|Array Tutorial]].
-amovpknlmstpsraswrfldnon_amovppnemstpsraswrfldnon+
  
-Rolling on back animation sequence 
-Lying on stomach needing aid 
-aidlpercmstpsraswrfldnon 
  
-Roll onto back injured +====== Eventhandler Tutorial ======
-ainjppnemstpsnonwrfldnon_rolltoback+
  
-Roll around on back injured twitching and gasping +Read the [[arma2:​missions:​eventhandler_tutorial|Eventhandler tutorial]].
-ainjppnemstpsnonwrfldnon+
  
-Roll onto front injured 
-Ainjppnemstpsnonwrfldnon_rolltofront 
  
-Lying down on stomach injured +====== Userconfig HOWTO ======
-amovppnemsprslowwrfldf+
  
-Unit being dragged sequence +HOWTO use [[arma2:​missions:​userconfig|Userconfig]].
-Unit being grabbed +
-ainjppnemstpsnonwrfldb_grab+
  
-Unit lying still while being dragged 
-ainjppnemstpsnonwrfldb_still 
  
-Unit being put back on the ground again +====== Texture ​on mission ======
-ainjppnemstpsnonwrfldb_release+
  
-Unit being carried on shoulder +[[arma2:​missions:​texture_on_mission|How to display texture during mission]].
-Unit being picked up and put on shoulder +
-ainjpfalmstpsnonwrfldnon_carried_up+
  
-Unit lying still while being carried on shoulder 
-ainjpfalmstpsnonwrfldnon_carried_still 
  
-Unit being put back down on ground +====== Convert HTML briefing to sqf ====== 
-ainjpfalmstpsnonwrfldnon_carried_down+ 
 +[[arma2:​missions:​html_briefing_to_sqf|Convert HTML briefing to sqf]]. 
 + 
 + 
 +====== All units playable in MP ====== 
 + 
 +How to make [[arma2:​missions:​allunits_playable|All units playable in MP]]. 
 + 
 + 
 +====== Campaign Files ====== 
 + 
 +Campaign [[arma2:​missions:​overviewhtml|overview.html]] file details. 
 + 
 +How campaign uses global [[arma2:​missions:​dtaext|DtaExt]] directory to store music and sound files for all of its missions. 
 + 
 +Usage of [[arma2:​missions:​exit.sqf|exit.sqf]] ​on campaign missions. 
 + 
 + 
 +====== Porting Missions ====== 
 + 
 +[[arma2:​missions:​porting|Porting]] a OFP or ArmA mission to ArmA 2. 
 + 
 + 
 +====== Remove Weapon / Magazine Cargo From Ambient Vehicles ====== 
 + 
 +How to remove weapon / magazines cargo from Ambient Civilian Vehicles Module placed vehicles, check out [[arma2:​missions:​howto-remove-weapon-cargo-from-ambient-vehicles|How To Remove Weapon Cargo From Ambient Vehicles]] page. 
 + 
 + 
 +====== User Interface ====== 
 + 
 +[[arma2:​missions:​user-interface-dialog-resource|User Interface Dialog Resource]] guide. 
 + 
 + 
 +====== Trigger Activated Only By Players ====== 
 + 
 +In mission editor create a trigger activated by players side, then put its condition line like this: 
 +<code php> 
 +this && ({_x in thislist} count playableUnits > 0)
 </​code>​ </​code>​
 +Now the AI alone will not activate this trigger, there has to be player present.
 +
 +
 +====== Mission File Name Length Limit ======
 +
 +[[arma2:​missions:​mission-file-name-length-limit|Mission file name length limit]] tells you how long file names you can load and save in mission editor.
 +
 +
 +====== Random Mission Design ======
 +
 +[[arma2:​missions:​random-mission-design|Random Mission Design]] ideas, thoughts, etc
arma2/missions.1243792227.txt.gz · Last modified: 2009-05-31 17:50 (external edit)