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arma2:editor_modules [2009-05-31 17:51]
snakeman added locations link.
arma2:editor_modules [2009-09-16 16:01] (current)
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 Editor Modules are the GameLogic driven mission editor script interfaces which allow you to run all kinds of nice new scripting from default ArmA 2 BIS setup. Editor Modules are the GameLogic driven mission editor script interfaces which allow you to run all kinds of nice new scripting from default ArmA 2 BIS setup.
  
-[[arma2:​editor_modules:​artillery|Artillery Module]]+[[arma2:​editor_modules:​artillery|Artillery Module]]
 + 
 +[[arma2:​editor_modules:​artillery_examples|Artillery examples]] for magazines and quick firing script. 
 + 
 +[[arma2:​editor_modules:​acm|Ambient Combat Module]] spawns enemy and friendly patrols around you.
  
 [[arma2:​editor_modules:​alice|Alice Module]] (Ambient Life In Civilian Environment) explained. [[arma2:​editor_modules:​alice|Alice Module]] (Ambient Life In Civilian Environment) explained.
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 [[arma2:​editor_modules:​high_command|High Command Module]] explained. [[arma2:​editor_modules:​high_command|High Command Module]] explained.
  
-[[arma2:​editor_modules:​som|SOM]] ​explained.+[[arma2:​editor_modules:​som|SOM]] ​Secondary Operations Module, random mission generator.
  
 [[arma2:​editor_modules:​locations|Locations]] explained. [[arma2:​editor_modules:​locations|Locations]] explained.
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 [[arma2:​editor_modules:​function|Function Library]] Function library. [[arma2:​editor_modules:​function|Function Library]] Function library.
  
 +[[arma2:​editor_modules:​garbage_collector|The Garbage Collector]].
 +
 +[[arma2:​editor_modules:​uav|UAV]] Unmanned Aerial Vehicle.
 +
 +[[arma2:​editor_modules:​surrender|Surrender]],​ how does it work.
arma2/editor_modules.1243792293.txt.gz · Last modified: 2009-05-31 17:51 (external edit)