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arma2:class_names:music [2011-08-02 09:02]
snakeman added music tracks in array format.
arma2:class_names:music [2011-08-06 15:02]
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-====== Music ====== 
  
-ArmA 2 music tracks 
- 
-^ Class Name ^ Name ^ Length min:sec ^ 
-| Track01_Dead_Forest | 01: Dead Forest | 1:04 | 
-| Track02_Insertion | 02: Insertion | 1:45 | 
-| Track03_First_To_Fight | 03: First To Fight | 1:59 | 
-| Track04_Reinforcements | 04: Reinforcements | 1:28 | 
-| Track05_Warpath | 05: Warpath | 2:23 | 
-| Track06_Abandoned_Battlespace | 06: Abandoned Battlespace | 1:51 | 
-| Track07_Last_Men_Standing | 07: Last Men Standing | 1:03 | 
-| Track08_Harvest_Red | 08: Harvest Red | 1:18 | 
-| Track09_Movement_To_Contact | 09: Movement To Contact | 1:21 | 
-| Track10_Logistics | 10: Logistics | 2:28 | 
-| Track11_Large_Scale_Assault | 11: Large Scale Assault | 0:42 | 
-| Track12_The_Movement | 12: The Movement | 1:12 | 
-| Track13_Sharping_Knives | 13: Sharping Knives | 3:00 | 
-| Track14_Close_Quarter_Combat | 14: Close Quarter Combat | 3:08 | 
-| Track15_Morning_Sortie | 15: Morning Sortie | 0:55 | 
-| Track16_Valentine | 16: Valentine | 1:26 | 
-| Track17_Marauder_Song | 17: Marauder Song | 1:08 | 
-| Track18_Ghost_Waltz | 18: Ghost Waltz | 1:53 | 
-| Track19_Debriefing | 19: Debriefing | 1:44 | 
-| Track20_Badlands | 20: Badlands | 2:17 | 
-| Track21_Rise_Of_The_Fallen | 21: Rise Of The Fallen | 1:29 | 
-| Track22_Chernarussian_Anthem | 22: Chernarussian Anthem | 2:09 | 
-| Track26_Organ_Works | 26: Organ Works | 1:09 | 
-| Track27_Killing_Machines | 27: Easter Eggs - Killing Machines | 3:20 | 
-| Ambient01_Cold_Wind | 28: Cold Wind | 2:33 | 
-| Ambient02_Vague_Shapes | 29: Vague Shapes | 3:39 | 
-| Ambient03_Indian_Summer | 30: Indian Summer | 1:42 | 
-| Ambient04_Electronic_Warfare | 31: Electronic Warfare | 1:16 | 
-| Ambient05_Cobalt | 32: Cobalt | 0:43 | 
-| Ambient06_Khe_Sanh_Riff | 33: Khe Sanh Riff | 3:31 | 
-| Ambient07_Manhattan | 34: Manhattan | 1:41 | 
-| Ambient08_Reforger | 35: Reforger | 2:35 | 
-| Short01_Defcon_Three | 36: Defcon Three | 0:38 | 
- 
-Here they are already typed in array format so you can easily copy paste them in your missions: 
-<code cpp> 
-[ 
- "​Ambient01_Cold_Wind",​ 
- "​Ambient02_Vague_Shapes",​ 
- "​Ambient03_Indian_Summer",​ 
- "​Ambient04_Electronic_Warfare",​ 
- "​Ambient05_Cobalt",​ 
- "​Ambient06_Khe_Sanh_Riff",​ 
- "​Ambient07_Manhattan",​ 
- "​Ambient08_Reforger",​ 
- "​Short01_Defcon_Three",​ 
- "​Track01_Dead_Forest",​ 
- "​Track02_Insertion",​ 
- "​Track03_First_To_Fight",​ 
- "​Track04_Reinforcements",​ 
- "​Track05_Warpath",​ 
- "​Track06_Abandoned_Battlespace",​ 
- "​Track07_Last_Men_Standing",​ 
- "​Track08_Harvest_Red",​ 
- "​Track09_Movement_To_Contact",​ 
- "​Track10_Logistics",​ 
- "​Track11_Large_Scale_Assault",​ 
- "​Track12_The_Movement",​ 
- "​Track13_Sharping_Knives",​ 
- "​Track14_Close_Quarter_Combat",​ 
- "​Track15_Morning_Sortie",​ 
- "​Track16_Valentine",​ 
- "​Track17_Marauder_Song",​ 
- "​Track18_Ghost_Waltz",​ 
- "​Track19_Debriefing",​ 
- "​Track20_Badlands",​ 
- "​Track21_Rise_Of_The_Fallen",​ 
- "​Track22_Chernarussian_Anthem",​ 
- "​Track26_Organ_Works",​ 
- "​Track27_Killing_Machines"​ 
-]; 
-</​code>​ 
- 
-PMCTODO remaining tracks; OA, british forces and private contractors... 
arma2/class_names/music.txt · Last modified: 2011-08-06 15:02 (external edit)