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arma2:terrain:base-texture-layer-size

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Terrain Base Texture Layer Size

ArmA 2 Terrain Base Texture Layer Size

By default on new projects Visitor 3 sets the texture layer size to same size as your cell size, this is wrong.

Its VERY important that this Base Texture Layer size be larger than your heightmap cell size.

For example if your roads have gaps between the road pieces or whole pieces missing completely, its because of base texture layer size is equal to the cell size (or too small anyways).

To change it, go to Tools → Project Parameters, click “Base” layer in Texture Layers box, then click Edit to bring up the selection of the size.

Select it at least double of your cell size. If the Satellite Segment says “(Invalid)”, don't worry, click Calculator button and re-set your satellite image size, click Apply Proposed and Close, now the Satellite Segment should say (Valid).

arma2/terrain/base-texture-layer-size.1367836966.txt.gz · Last modified: 2013/05/06 10:42 by snakeman

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