arma:modeling:trigger_animation
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Trigger Animation
To create working trigger animation you have to make a selection for all the Resolution LODs for the trigger, called “trigger”.
Then in Memory LOD you add single point and its selection name will be “trigger_axis”.
In the model.cfg you need to define the weapon, lets call it VTE_ak47, like this:
class CfgModels
{
class VTE_ak47: VTE_Weapon
{
class Animations
{
class trigger
{
type = "rotationZ";
source = "reload";
selection = "trigger";
axis = "trigger_axis";
minValue = 0;
maxValue = 3;
angle0 = 0;
angle1 = -3;
};
arma/modeling/trigger_animation.1219563695.txt.gz · Last modified: 2008/08/24 07:41 (external edit)
