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Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)
OFP Resistance terrain texture descriptions. These are the terrain texture names found in O.pbo like for example o\b1.paa file.
| File name | Description |
|---|---|
| b1 | light green grass |
| blita1 | light green grass variation |
| blita2 | light green grass variation |
| blita3 | light green grass variation |
| j1 | dark kind of under forest or farmland sort of, maybe dried grass? |
| l1 | mountain rock |
| lom2 | mountain rock variation |
| n1 | snow |
| naves | green grass variation with brown sand, sort of like in village bottoms? |
| park | green grass variation with brown sand, under villages definitely. park area? |
| pole1 | farm land patch area |
| pole2 | farm land patch area, just bit different than pole1 |
| pole3 | farm land patch area, more greener grass and darker patch area |
| ps | sand, light colored |
| pt | sand, dark colored |
| q1 | mud type dark brown color. dunno what it supposed to represent |
| rollpi1 | desert (runway) taxiway north-south |
| rollpi2 | desert (runway) taxiway west-south corner |
| rollpi3 | desert (runway) taxiway west-north corner |
| runpi_d | desert runway |
| runpi_k | desert runway north end |
| runpi_o | desert runway taxiway intersection to east |
| runpi_z | desert runway south end |
| runtr_d | grass runway |
| runtr_k | grass runway east end |
| runtr_z | grass runway west end |
| s2 | mountain rock, rough |
| snih2 | snow variation |
| snih3 | snow variation |
| snih4 | snow variation (cracks) |
| t1 | green grass |
| trava2 | green grass variation with slight smudge |
| trava3 | green grass variation with sand brown smudge |