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ofp:modeling:lod

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ofp:modeling:lod [2017/10/06 20:24] – http to https switch. snakemanofp:modeling:lod [2024/07/31 16:07] (current) – links added. snakeman
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-====== Level of Detail (LOD) ======+====== OFP Level of Detail (LOD) ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=43|OFP Forum]], [[:ofp|OFP Home]], [[ofp:file_formats|OFP File Formats]], [[ofp:tools|OFP Tools]], [[ofp:missions|OFP Missions]], [[ofp:modeling|OFP 3D Modeling]], [[ofp:terrain|OFP Terrain]] 
 + 
 +**Operation Flashpoint (OFP)** aka ArmA: Cold War Assault (CWA)
  
 What's a LOD? What's a LOD?
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 </code> </code>
  
-BIS M2A2 model has the following resolution LODs: +BIS M2A2 model has the following resolution LODs:
  
 <code> <code>
-LOD A (0.750): ~3400  +LOD A (0.750): ~3400 
-LOD B (1.5): ~1900  +LOD B (1.5): ~1900 
-LOD C (3): ~1100  +LOD C (3): ~1100 
-LOD D (5): ~560  +LOD D (5): ~560 
-LOD E (7): ~375 +LOD E (7): ~375
 LOD F (9): ~175 LOD F (9): ~175
 </code> </code>
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 Notice how the resolution values double for all values lower than 3. When the resolution value reaches 3, it is increased by steps of 2. Generally speaking, this means that the model detail halves whenever CPU load doubles. For lower details, declination in detail (and thus CPU load) decreases exponentially. Notice how the resolution values double for all values lower than 3. When the resolution value reaches 3, it is increased by steps of 2. Generally speaking, this means that the model detail halves whenever CPU load doubles. For lower details, declination in detail (and thus CPU load) decreases exponentially.
  
-If you have a vertex count that is very different from the BIS values, you can try to estimate a fitting resolution value for that LOD. Remember that more vertices = lower resolution value. +If you have a vertex count that is very different from the BIS values, you can try to estimate a fitting resolution value for that LOD. Remember that more vertices = lower resolution value.
  
 For resolution values under 3, you should halve the resolution value each time you double the number of vertices. For resolution values over 3, subtract 2 each time you double the number of vertices. Performance-wise, lower resolution values increase system performance. For resolution values under 3, you should halve the resolution value each time you double the number of vertices. For resolution values over 3, subtract 2 each time you double the number of vertices. Performance-wise, lower resolution values increase system performance.
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 {{ https://pmc.editing.wiki/images/Truck-View-Cargo.jpg}} {{ https://pmc.editing.wiki/images/Truck-View-Cargo.jpg}}
-What a cargo passenger can see of the model. +What a cargo passenger can see of the model.
  
 In vehicles of the class "Car", the player will ''always'' see this view, whether he's the driver, co-driver or cargo. (Unless the "View - Pilot" is defined. Then ''that'' view is taken for any position inside the vehicle.) In vehicles of the class "Car", the player will ''always'' see this view, whether he's the driver, co-driver or cargo. (Unless the "View - Pilot" is defined. Then ''that'' view is taken for any position inside the vehicle.)
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 ArmA/OFPE only: Visible shadow resolution lod for model. Typically named ShadowVolume 0.000 (Few features) and ShadowVolume 0.100 (same ammount of features as the main visual model (i.e. equipment, weapon systems, etc). Structure within it **must** be Triangulated and have Sharp edges. (Also see Creating Shadow LODs) ArmA/OFPE only: Visible shadow resolution lod for model. Typically named ShadowVolume 0.000 (Few features) and ShadowVolume 0.100 (same ammount of features as the main visual model (i.e. equipment, weapon systems, etc). Structure within it **must** be Triangulated and have Sharp edges. (Also see Creating Shadow LODs)
 +
ofp/modeling/lod.1507321448.txt.gz · Last modified: 2017/10/06 20:24 by snakeman