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falcon4:tools:theatermaker [2016/11/15 08:17] – switched tactical.nekromantix.com to www.pmctactical.org domain. snakemanfalcon4:tools:theatermaker [2024/07/31 10:49] (current) – links added. snakeman
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-====== Theater Maker ======+====== Falcon 4 Theater Maker ======
  
-**TheaterMaker is a package of tools** by Fred "BaldEagle" Balding.+[[https://www.pmctactical.org/forum/viewforum.php?f=47|Falcon 4.0 Forum]], [[:falcon4|Falcon 4 Home]], [[falcon4:campaign|Falcon 4 Campaign]], [[falcon4:cockpits|Falcon 4 Cockpits]], [[falcon4:database|Falcon 4 Database]], [[falcon4:file_formats|Falcon 4 File Formats]], [[falcon4:srtm|Falcon 4 SRTM Terrain]], [[falcon4:terrain|Falcon 4 Terrain]], [[falcon4:textures|Falcon 4 Textures]], [[falcon4:tools|Falcon 4 Tools]] 
 + 
 +**Falcon 4 TheaterMaker** is a package of tools by Fred "BaldEagle" Balding.
  
 Quick information for Fred "BaldEagle" Balding created programs. Quick information for Fred "BaldEagle" Balding created programs.
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 End at Sect Y coordinate: 0 End at Sect Y coordinate: 0
  
-Please note that the numbers are always one short from the actual map sizes because the count begins from 0, so 64 segments is 63. When you are ready to autotile, just click the 4-Tile Replace. After the process is complete (amount of time depends how detailed script you have created), select File -> Save L2 file. You should save it to "theater.l2". The scripts are pretty complicated first and we are hoping to get some nice ones done, if you have made good scripts, please let us know. +Please note that the numbers are always one short from the actual map sizes because the count begins from 0, so 64 segments is 63. When you are ready to autotile, just click the 4-Tile Replace. After the process is complete (amount of time depends how detailed script you have created), select File -> Save L2 file. You should save it to "theater.l2". The scripts are pretty complicated first and we are hoping to get some nice ones done, if you have made good scripts, please let us know.
  
  
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 ====== TVConverter ====== ====== TVConverter ======
  
-This program (TVC) converts the terrainview tile coordinates into tacedit coordinates and the other way around. For example you can look airbase location from tacedit, enter the coordinates into TVC and it tells you which terrainview segment and which tile has the exact spot of the airbase. +This program (TVC) converts the terrainview tile coordinates into tacedit coordinates and the other way around. For example you can look airbase location from tacedit, enter the coordinates into TVC and it tells you which terrainview segment and which tile has the exact spot of the airbase.
  
  
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 Use this util also to create MEA file (MEA = Minimum Enroute Altitude) for your terrain, its used for planning and height checks. Also Tacedit's recalculate radars option reads this file to see the terrain. Use this util also to create MEA file (MEA = Minimum Enroute Altitude) for your terrain, its used for planning and height checks. Also Tacedit's recalculate radars option reads this file to see the terrain.
  
-These great programs are made by Dr. Fred "BaldEagle" Balding, who will be monitoring [[http://www.pmctactical.org/forum/viewforum.php?f=26|PMC Tactical forum]] topic from time to time, so if you have some problem with any of these utils please post a message to the forums and not sent email to Dr. Balding. This way we can save his valuable time to build us even better utilities :)+These great programs are made by Dr. Fred "BaldEagle" Balding, who will be monitoring [[https://www.pmctactical.org/forum/viewforum.php?f=26|PMC Tactical forum]] topic from time to time, so if you have some problem with any of these utils please post a message to the forums and not sent email to Dr. Balding. This way we can save his valuable time to build us even better utilities :)
  
 The staff off PMC Tactical will be helping you out too. Be noticed that this page is no way complete, we will add more detailed info... soon :) The staff off PMC Tactical will be helping you out too. Be noticed that this page is no way complete, we will add more detailed info... soon :)
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 Tile Images – PathMaker uses the H*.pcx files to display the tile images.  Unzip Texture.zip into a folder and delete the files which are not H*.pcx. Tile Images – PathMaker uses the H*.pcx files to display the tile images.  Unzip Texture.zip into a folder and delete the files which are not H*.pcx.
- +
 Texture.bin – Back up your Texture.bin file before starting work on it.  If you forget to back it up, you will be given the option to save the modified .bin file with a different file name. Texture.bin – Back up your Texture.bin file before starting work on it.  If you forget to back it up, you will be given the option to save the modified .bin file with a different file name.
  
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 Select a tile from the Set you want to change. Select a tile from the Set you want to change.
  
-Select Change Set Terrain Type from the Edit menu. +Select Change Set Terrain Type from the Edit menu.
  
 Select from the list of Terrain Types the cover type which best describes the tile in the Set. Select from the list of Terrain Types the cover type which best describes the tile in the Set.
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 Setup Setup
  
-The .thr builder uses the Theater.L2 and the Texture.bin files to build the <theater>.thr map. Anytime either file is changed, the <theater>.thr file needs to be rebuilt. The <theater>.thr file contains a byte for each tile in the theater (1024 x 1024 for most theaters). Each byte contains 4 bits for Cover Type (8 types), 2 bits for Relief (4 categories) and a bit for Road tile and a bit for Rail tile. PathMaker get the Cover Type and Road/Rail info from Texture.bin and Relief from the Theater.L2 records. It is important that you let Terrainview Compute Normals (in the Operations menu) for the Theater.L2 file you are using in PathMaker.  It is also important that your Tile Set's Terrain Type be representative of the Cover Type of the tiles it contains.  +The .thr builder uses the Theater.L2 and the Texture.bin files to build the <theater>.thr map. Anytime either file is changed, the <theater>.thr file needs to be rebuilt. The <theater>.thr file contains a byte for each tile in the theater (1024 x 1024 for most theaters). Each byte contains 4 bits for Cover Type (8 types), 2 bits for Relief (4 categories) and a bit for Road tile and a bit for Rail tile. PathMaker get the Cover Type and Road/Rail info from Texture.bin and Relief from the Theater.L2 records. It is important that you let Terrainview Compute Normals (in the Operations menu) for the Theater.L2 file you are using in PathMaker.  It is also important that your Tile Set's Terrain Type be representative of the Cover Type of the tiles it contains.
  
 Building the File Building the File
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 Click on Apply Changes to save the changes. Back up your old Theater.map file before making the changes. Click on Apply Changes to save the changes. Back up your old Theater.map file before making the changes.
 +
falcon4/tools/theatermaker.1479197870.txt.gz · Last modified: 2016/11/15 08:17 by snakeman

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