falcon4:theater_tutorial
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falcon4:theater_tutorial [2009/04/10 01:22] – snakeman | falcon4:theater_tutorial [2024/07/31 11:31] (current) – links added. snakeman | ||
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====== PMC Tactical Ultimate Theater Tutorial ====== | ====== PMC Tactical Ultimate Theater Tutorial ====== | ||
- | (post any additional questions [[http://tactical.nekromantix.com/ | + | [[https:// |
+ | |||
+ | (post any additional questions | ||
====== Part 1, TERRAIN ====== | ====== Part 1, TERRAIN ====== | ||
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- Choose Your Type Of Area Selection: Text-Entry ( ) ( ) Map-Based (uses a Java applet) click Map-Based. use your mouse to select the region. we have chosen a 10 by 10 degree datas for europe, so we will download JUST IN CASE 30 x 30 degree datas so we have room to manuevre in the dem2terrain selections. Our location is N 65.0, S 35.0, W -5.0, E 25.0 - Now select compression method: compressed TAR file. filename: europe5 and unique name: europe5. (europe5 is because I already downloaded 1-4 hehe). When you update the data in the web page, it sets the coordinates to XX.99999 style, don't worry about it as 64.999999 is 65 ;) fig 1. | - Choose Your Type Of Area Selection: Text-Entry ( ) ( ) Map-Based (uses a Java applet) click Map-Based. use your mouse to select the region. we have chosen a 10 by 10 degree datas for europe, so we will download JUST IN CASE 30 x 30 degree datas so we have room to manuevre in the dem2terrain selections. Our location is N 65.0, S 35.0, W -5.0, E 25.0 - Now select compression method: compressed TAR file. filename: europe5 and unique name: europe5. (europe5 is because I already downloaded 1-4 hehe). When you update the data in the web page, it sets the coordinates to XX.99999 style, don't worry about it as 64.999999 is 65 ;) fig 1. | ||
- | {{ http://tactical.nekromantix.com/ | + | {{ https://www.pmctactical.org/ |
- click Get Data. it takes while to compress the DEM data, follow the screen intructions if you want to disconnect and come back later to grab the packet. but when the wait is over, packet is ready for download you see " | - click Get Data. it takes while to compress the DEM data, follow the screen intructions if you want to disconnect and come back later to grab the packet. but when the wait is over, packet is ready for download you see " | ||
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- start [[falcon4: | - start [[falcon4: | ||
- | {{ http://tactical.nekromantix.com/ | + | {{ https://www.pmctactical.org/ |
- select your theater size using the drop down menu on Segment L2 X. It defaults to 64 so in this tutorial theater you do not need to change it, but if you are creating 128 theater then select 128. fig 2.2. | - select your theater size using the drop down menu on Segment L2 X. It defaults to 64 so in this tutorial theater you do not need to change it, but if you are creating 128 theater then select 128. fig 2.2. | ||
- | {{ http://tactical.nekromantix.com/ | + | {{ https://www.pmctactical.org/ |
- write down the coordinates, | - write down the coordinates, | ||
- | {{ http://tactical.nekromantix.com/ | + | {{ https://www.pmctactical.org/ |
- select Data -> Load E00 File. select your uncompressed DCW feature datas for lets say germany. you will find these files in the DCW tgz packet (remember how to uncompress tar packets) : aepoint.e00, | - select Data -> Load E00 File. select your uncompressed DCW feature datas for lets say germany. you will find these files in the DCW tgz packet (remember how to uncompress tar packets) : aepoint.e00, | ||
- | {{ http://tactical.nekromantix.com/ | + | {{ https://www.pmctactical.org/ |
- When all features are selected, you should see something like the fig 3.1 but the coloration might change according to the order how you loaded the E00 files. It might be rivers that are more visible (blue) or features or cities. you'll find out and its not important which way they are loaded. What is important is that you load ALL the countries involved in your theater, just like you see in the example figure. | - When all features are selected, you should see something like the fig 3.1 but the coloration might change according to the order how you loaded the E00 files. It might be rivers that are more visible (blue) or features or cities. you'll find out and its not important which way they are loaded. What is important is that you load ALL the countries involved in your theater, just like you see in the example figure. | ||
- | {{ http://tactical.nekromantix.com/ | + | {{ https://www.pmctactical.org/ |
- Next use File -> Generate Terrain to build the files (fig 3.2). Do not select the "Large Terrain" | - Next use File -> Generate Terrain to build the files (fig 3.2). Do not select the "Large Terrain" | ||
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Also you have to edit theater.map with pathmaker to make 4 byte work in falcon. If you want to create the .MAP file dem2terrain asks for .PAL file, this is not the fartiles.pal that can be found in falcon terrain dir, its paint shop pro color palette file! How to create a PSP .pal color palette file, please read our [[falcon4: | Also you have to edit theater.map with pathmaker to make 4 byte work in falcon. If you want to create the .MAP file dem2terrain asks for .PAL file, this is not the fartiles.pal that can be found in falcon terrain dir, its paint shop pro color palette file! How to create a PSP .pal color palette file, please read our [[falcon4: | ||
- | {{ http://tactical.nekromantix.com/ | + | {{ https://www.pmctactical.org/ |
We suggest you only select Mea, Description and TDF files options. Mea is the terrain elevation model so to speak which is used by low flying aircrafts to plan flight... plans and also the Radars read it to check line of sight. Anyways, when you click OK the next dem2terrain asks a filename to save where you can use anything you like but in our example its " | We suggest you only select Mea, Description and TDF files options. Mea is the terrain elevation model so to speak which is used by low flying aircrafts to plan flight... plans and also the Radars read it to check line of sight. Anyways, when you click OK the next dem2terrain asks a filename to save where you can use anything you like but in our example its " | ||
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- Edit your europe5.L2 file the way you want (more about this in [[falcon4: | - Edit your europe5.L2 file the way you want (more about this in [[falcon4: | ||
- | {{ http://tactical.nekromantix.com/ | + | {{ https://www.pmctactical.org/ |
then it asks you to save the L2 file. Place the newly saved L2 and O2 files into Theaters\Europe\terrain dir under names theater.l2 and theater.o2 also copy europe5.map and europ5.mea into this dir but rename them to theater.map and theater.mea. If your theater is 64 and 4 byte, 128 or 128 and 4 byte, then you need to start PathMaker, select File -> Edit theater.map file. The browse your Theaters\Europe\terrain dir and click theater.map file. You see fig 18 screen: | then it asks you to save the L2 file. Place the newly saved L2 and O2 files into Theaters\Europe\terrain dir under names theater.l2 and theater.o2 also copy europe5.map and europ5.mea into this dir but rename them to theater.map and theater.mea. If your theater is 64 and 4 byte, 128 or 128 and 4 byte, then you need to start PathMaker, select File -> Edit theater.map file. The browse your Theaters\Europe\terrain dir and click theater.map file. You see fig 18 screen: | ||
- | {{ http://tactical.nekromantix.com/ | + | {{ https://www.pmctactical.org/ |
Edit the "Flags (future use)" part. Here is the explanations: | Edit the "Flags (future use)" part. Here is the explanations: | ||
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- open terrainview, | - open terrainview, | ||
- | {{ http://tactical.nekromantix.com/ | + | {{ https://www.pmctactical.org/ |
- Now clear the features and load only Coast, River, City and Road features, then select the Operations -> Save Bitmap and enter europe5-features.bmp as filename (yes add the .bmp). You can also change the overlapping of these features. Leave the most important feature load last. For example I always like to load rivers coast first, then rivers, then roads and lastly cities. This does not effect any way your theater build, its just cosmetics. Then clear all features again, select only Coast and City files and finally save that bitmap into filename " | - Now clear the features and load only Coast, River, City and Road features, then select the Operations -> Save Bitmap and enter europe5-features.bmp as filename (yes add the .bmp). You can also change the overlapping of these features. Leave the most important feature load last. For example I always like to load rivers coast first, then rivers, then roads and lastly cities. This does not effect any way your theater build, its just cosmetics. Then clear all features again, select only Coast and City files and finally save that bitmap into filename " | ||
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Make sure the theater is europe and campaign, object list & units views are totally empty. now select map view and Objectives -> import Objectives, select the dem2terrain created .csv file. Now you see blue squares in the map view, save and it asks you theater strings filename. browse to the campaign/ | Make sure the theater is europe and campaign, object list & units views are totally empty. now select map view and Objectives -> import Objectives, select the dem2terrain created .csv file. Now you see blue squares in the map view, save and it asks you theater strings filename. browse to the campaign/ | ||
- | {{ http://tactical.nekromantix.com/ | + | {{ https://www.pmctactical.org/ |
Now make sure all objectives are selected (view -> objectives -> view all) and use your left mouse button to draw box around the objectives on screen. please note that if you press left mouse button on top of some object and drag... well then you'll drag that object around and not a box, so be careful and use Edit -> Undo (CTRL-Z) if you mess up. in the Objective Operation window you set the Objective Data, Current and Orig owners. Use the team number and click Set Viewed button. Do this to all the teams/ | Now make sure all objectives are selected (view -> objectives -> view all) and use your left mouse button to draw box around the objectives on screen. please note that if you press left mouse button on top of some object and drag... well then you'll drag that object around and not a box, so be careful and use Edit -> Undo (CTRL-Z) if you mess up. in the Objective Operation window you set the Objective Data, Current and Orig owners. Use the team number and click Set Viewed button. Do this to all the teams/ | ||
- | {{ http://tactical.nekromantix.com/ | + | {{ https://www.pmctactical.org/ |
More detailed PAK tutorial [[falcon4: | More detailed PAK tutorial [[falcon4: | ||
- | {{ http://tactical.nekromantix.com/ | + | {{ https://www.pmctactical.org/ |
Now select certain important cities/ | Now select certain important cities/ | ||
- | {{ http://tactical.nekromantix.com/ | + | {{ https://www.pmctactical.org/ |
These green lines show you roughly the area of PAKs. | These green lines show you roughly the area of PAKs. | ||
- | - Now run create.PAK.objectives.tcl script (can be found on default Tacedit download also read [[http://tactical.nekromantix.com/ | + | - Now run create.PAK.objectives.tcl script (can be found on default Tacedit download also read [[https://www.pmctactical.org/ |
- Painting occupation map. in the campaign view click Map, then select the tacedit suggested map size and click "Set New Map Size". Then select map view and Insert -> Build Occupation Map when tacedit asks your THR file which you point to it. It takes few moments to process so be patient and wait. | - Painting occupation map. in the campaign view click Map, then select the tacedit suggested map size and click "Set New Map Size". Then select map view and Insert -> Build Occupation Map when tacedit asks your THR file which you point to it. It takes few moments to process so be patient and wait. | ||
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- do same cleaning operation for te_new.tac file and import europe CSV objectives into it. but here its not that simple anymore; we need to change the ownerships again (sigh) to the following; blue objectives: 1 and red objectives: 2. again make sure all owner/ | - do same cleaning operation for te_new.tac file and import europe CSV objectives into it. but here its not that simple anymore; we need to change the ownerships again (sigh) to the following; blue objectives: 1 and red objectives: 2. again make sure all owner/ | ||
- | ====== End comments, crashing campaign... ====== | + | ====== End Comments, Crashing Campaign... ====== |
If your intel says that city1 captured by DPRK, city1 recaptured by ROK and it just keeps on looping this over and over again... it will eventually crash. to recover this situation you need to place ground troops (tanks for example) to those objectives that are being captured. usually in new campaign this happens only on the objects where the path/link has been made. | If your intel says that city1 captured by DPRK, city1 recaptured by ROK and it just keeps on looping this over and over again... it will eventually crash. to recover this situation you need to place ground troops (tanks for example) to those objectives that are being captured. usually in new campaign this happens only on the objects where the path/link has been made. |
falcon4/theater_tutorial.1239326570.txt.gz · Last modified: 2009/04/10 01:22 by snakeman