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falcon4:textures:weatherndepth [2017/10/06 17:07] – http to https switch. snakemanfalcon4:textures:weatherndepth [2024/07/31 09:51] (current) – links added. snakeman
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-====== Basic Weathering and Depth ====== +====== Falcon 4 Basic Weathering And Depth ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=47|Falcon 4.0 Forum]], [[:falcon4|Falcon 4 Home]], [[falcon4:campaign|Falcon 4 Campaign]], [[falcon4:cockpits|Falcon 4 Cockpits]], [[falcon4:database|Falcon 4 Database]], [[falcon4:file_formats|Falcon 4 File Formats]], [[falcon4:srtm|Falcon 4 SRTM Terrain]], [[falcon4:terrain|Falcon 4 Terrain]], [[falcon4:textures|Falcon 4 Textures]], [[falcon4:tools|Falcon 4 Tools]]
  
 by Zaggy by Zaggy
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 [[https://pmc.editing.wiki/images/weatherndepth_weather1.jpg|click for larger]]. [[https://pmc.editing.wiki/images/weatherndepth_weather1.jpg|click for larger]].
  
-That all sounds well and good, but where in our layering should all this stuff go? And then, how do we go about all this? +That all sounds well and good, but where in our layering should all this stuff go? And then, how do we go about all this?
  
 Well firstly, I'd recommend these weathering layers go above everything else, except the Panel Lines. This done as the dirt and the 'curves' were going to create, occur 'above' things like camo schemes and markings. Dirt and 'curves' dont suddenly stop for Markings or etc, do they (the exception being touch up paint, but of course this falls into our weathering category anyway, so will always appear in the upper layers of your file)? Well firstly, I'd recommend these weathering layers go above everything else, except the Panel Lines. This done as the dirt and the 'curves' were going to create, occur 'above' things like camo schemes and markings. Dirt and 'curves' dont suddenly stop for Markings or etc, do they (the exception being touch up paint, but of course this falls into our weathering category anyway, so will always appear in the upper layers of your file)?
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 ====== Shine ====== ====== Shine ======
  
-So now onto the how. The first thing i like to create is some basic 'depth' in the texture. Something that will enhance the aircraft's curves. I do this buy using white, sprayed onto a layer, along the area's of the craft that most usually catch the light. What I normally just call some 'Shine'+So now onto the how. The first thing i like to create is some basic 'depth' in the texture. Something that will enhance the aircraft's curves. I do this buy using white, sprayed onto a layer, along the area's of the craft that most usually catch the light. What I normally just call some 'Shine'.
  
 {{ https://pmc.editing.wiki/images/weatherndepth_weather2.jpg }} {{ https://pmc.editing.wiki/images/weatherndepth_weather2.jpg }}
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 ====== Depth ====== ====== Depth ======
  
-The next step in creating depth is to start to work on individual panels. Typical of high performance a/c or a/c operating in extreme conditions, you'll start to notice, the panels on aircraft are not flat! A lot of metal skinned area's have some degree of visible buckling in them. This natural buckling virtually has no effect on aircraft handling what so ever, but is a very real part of the craft. The buckling can be caused by pressure, heat/cold, G's etc. +The next step in creating depth is to start to work on individual panels. Typical of high performance a/c or a/c operating in extreme conditions, you'll start to notice, the panels on aircraft are not flat! A lot of metal skinned area's have some degree of visible buckling in them. This natural buckling virtually has no effect on aircraft handling what so ever, but is a very real part of the craft. The buckling can be caused by pressure, heat/cold, G's etc.
  
 We can create an effect that will introduce some very subtle suface distortion as well. This effect is done in TWO layers... One for Dark and one for Light. I normally start with dark. Depending on the number and size of panels, I'll start with a soft edged airbrush about 13-27 pxls in diameter, then pick what angle my 'light source' will come from (For Top panels, i assume the light source is coming from 45deg off front centerline for each side of the a/c; For sides, i'll aussume 45deg above front centerline; and bottom will normally assume the light source is on centerline, from the front). We can create an effect that will introduce some very subtle suface distortion as well. This effect is done in TWO layers... One for Dark and one for Light. I normally start with dark. Depending on the number and size of panels, I'll start with a soft edged airbrush about 13-27 pxls in diameter, then pick what angle my 'light source' will come from (For Top panels, i assume the light source is coming from 45deg off front centerline for each side of the a/c; For sides, i'll aussume 45deg above front centerline; and bottom will normally assume the light source is on centerline, from the front).
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 Basic forms of Stains and Grime can also be applied using this method. Again, create a new layer and spray black (or even VERY dark browns) in a fairly hap-hazard manner along areas of typical grime build up and staining (walkways, engine doors, control surface joints, chaff/flare dispensers, cannon muzzle, missile rails etc). Once satisfied, again reduce the opacity and possibly soften using a gaussian blur, until the desired result is obtained. Basic forms of Stains and Grime can also be applied using this method. Again, create a new layer and spray black (or even VERY dark browns) in a fairly hap-hazard manner along areas of typical grime build up and staining (walkways, engine doors, control surface joints, chaff/flare dispensers, cannon muzzle, missile rails etc). Once satisfied, again reduce the opacity and possibly soften using a gaussian blur, until the desired result is obtained.
  
-As you can see, we have used the SAME effect, time and time again, with only slight differences to the colours and the size of the 'brush' used, and created a variety of basic weathering effects. While there are possibly hundreds of other ways to create weathering effects, these basic one's form the basis of many of the other effects you will create and discover. +As you can see, we have used the SAME effect, time and time again, with only slight differences to the colours and the size of the 'brush' used, and created a variety of basic weathering effects. While there are possibly hundreds of other ways to create weathering effects, these basic one's form the basis of many of the other effects you will create and discover.
  
 And now finally, a slight variation of the last effect category, Stain and Grime, that i employ without fail in all my skins, is to copy the panel lines layer, and blur this layer (Gaussian Blur, of 7-20pxl). Obviously altering the opacity to taste and ensuring the layer type is Multiply. In the scheme of things, most often, this is where i start my 'weathering'. And now finally, a slight variation of the last effect category, Stain and Grime, that i employ without fail in all my skins, is to copy the panel lines layer, and blur this layer (Gaussian Blur, of 7-20pxl). Obviously altering the opacity to taste and ensuring the layer type is Multiply. In the scheme of things, most often, this is where i start my 'weathering'.
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 {{https://pmc.editing.wiki/images/weatherndepth_weather8.jpg}} {{https://pmc.editing.wiki/images/weatherndepth_weather9.jpg}} {{https://pmc.editing.wiki/images/weatherndepth_weather8.jpg}} {{https://pmc.editing.wiki/images/weatherndepth_weather9.jpg}}
  
-But hopefully after reading this, you guys will go away and start to experiment with techniques and find a way that works for you; hopefully improving on these basic techniques, finding new applications for them, and developing new ways of doing stuff... Which then I trust, you'll share with me. :) +But hopefully after reading this, you guys will go away and start to experiment with techniques and find a way that works for you; hopefully improving on these basic techniques, finding new applications for them, and developing new ways of doing stuff... Which then I trust, you'll share with me. :)
  
 This of course does not cover the many other ways of weathering your skins, things like leaking fluids or chipped/worn paint, touch up painting or other stuff, but in an effort to keep things simple and short, ive stuck to the basics first... This of course does not cover the many other ways of weathering your skins, things like leaking fluids or chipped/worn paint, touch up painting or other stuff, but in an effort to keep things simple and short, ive stuck to the basics first...
 +
falcon4/textures/weatherndepth.1507309640.txt.gz · Last modified: 2017/10/06 17:07 by snakeman

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