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falcon4:textures:sat_512_tile_tutorial [2009/08/21 23:56] – put this page to a new location. snakemanfalcon4:textures:sat_512_tile_tutorial [2024/07/31 09:36] (current) – links added. snakeman
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-====== Creating 512 Tiles ======+====== Falcon 4 Creating 512 Tiles ======
  
-**Creating 512 Tiles from satellite images** by Kinggeorge+[[https://www.pmctactical.org/forum/viewforum.php?f=47|Falcon 4.0 Forum]], [[:falcon4|Falcon 4 Home]], [[falcon4:campaign|Falcon 4 Campaign]], [[falcon4:cockpits|Falcon 4 Cockpits]], [[falcon4:database|Falcon 4 Database]], [[falcon4:file_formats|Falcon 4 File Formats]], [[falcon4:srtm|Falcon 4 SRTM Terrain]], [[falcon4:terrain|Falcon 4 Terrain]], [[falcon4:textures|Falcon 4 Textures]], [[falcon4:tools|Falcon 4 Tools]] 
 + 
 +**Falcon 4 Creating 512 Tiles From Satellite Images** by Kinggeorge
  
 In case someone is interested this is how I make 512 textures using sat images (for ODS theater). In case someone is interested this is how I make 512 textures using sat images (for ODS theater).
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 Here's how i did the texture stuff so far: Here's how i did the texture stuff so far:
  
-  * Get decent sat image (we have a few now I guess) scale it to the correct resolution **1 pixel = 2 meter** (look at cars, roads...) +  * Get decent sat image (we have a few now I guess) scale it to the correct resolution **1 pixel = 2 meter** (look at cars, roads...)
   * adjust the red/blue/green gamma settings and saturation/hue if needed   * adjust the red/blue/green gamma settings and saturation/hue if needed
-  * Select an area for the generic/ F /all directions texture cut/copy it (not scaling) to the 512x512 size +  * Select an area for the generic/ F /all directions texture cut/copy it (not scaling) to the 512x512 size
   * Manual make the texture objects evenly distributed by copying small irregular parts around / filter any rough borders   * Manual make the texture objects evenly distributed by copying small irregular parts around / filter any rough borders
   * With photoshop filter offset it 20 or more pixels and make the borders disappear by filtering/soften/blur or copying small irregular parts over the border   * With photoshop filter offset it 20 or more pixels and make the borders disappear by filtering/soften/blur or copying small irregular parts over the border
   * First tile done -save it in true color pcx   * First tile done -save it in true color pcx
   * For testing reduce color to 256, name it after a generic existing tile replacing all T,M,H,L* ones   * For testing reduce color to 256, name it after a generic existing tile replacing all T,M,H,L* ones
-  * Now do either the 16 river or 16 road tiles (see [[falcon4:textures|texture tutorial]] about the texture structure from *1 to *F) +  * Now do either the 16 river or 16 road tiles (see [[falcon4:textures|texture tutorial]] about the texture structure from *1 to *F)
   * Select the generic tile as basis copy a road/crossing from your sat pic into it making it fit on the border (use a grid or so and finally choose the offset filter for 3-5 pixels and make the last adjustments, begin with the f tile (roads from all directions and a crossing in the middle). Take this tile then as reference for the correct borders   * Select the generic tile as basis copy a road/crossing from your sat pic into it making it fit on the border (use a grid or so and finally choose the offset filter for 3-5 pixels and make the last adjustments, begin with the f tile (roads from all directions and a crossing in the middle). Take this tile then as reference for the correct borders
   * Place a few objects on crossings for diversity, since those tiles wont get repeated nearby normally - be sure to keep the tile borders the same as the generic one always.   * Place a few objects on crossings for diversity, since those tiles wont get repeated nearby normally - be sure to keep the tile borders the same as the generic one always.
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 ====== Notes ====== ====== Notes ======
  
-Source ([[http://tactical.nekromantix.com/forum/viewtopic.php?t=19216|our forum]])+Source [[http://www.pmctactical.org/forum/viewtopic.php?t=19216|PMC Tactical forum]] topic. 
falcon4/textures/sat_512_tile_tutorial.1250898984.txt.gz · Last modified: 2009/08/21 23:56 by snakeman