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falcon4:file_formats:ct_file

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falcon4:file_formats:ct_file [2009/02/14 22:49] – created lightningfalcon4:file_formats:ct_file [2024/07/31 08:51] (current) – links added. snakeman
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-====== .CT file ======+====== Falcon 4 .CT file ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=47|Falcon 4.0 Forum]], [[:falcon4|Falcon 4 Home]], [[falcon4:campaign|Falcon 4 Campaign]], [[falcon4:cockpits|Falcon 4 Cockpits]], [[falcon4:database|Falcon 4 Database]], [[falcon4:file_formats|Falcon 4 File Formats]], [[falcon4:srtm|Falcon 4 SRTM Terrain]], [[falcon4:terrain|Falcon 4 Terrain]], [[falcon4:textures|Falcon 4 Textures]], [[falcon4:tools|Falcon 4 Tools]] 
 The .CT file contains Falcon's class table.  It contains an entry for every entity. An entity includes vehicles, features, weapons, units, objectives and other things (basically, everything that can be transferred in multiplayer). The .CT file contains Falcon's class table.  It contains an entry for every entity. An entity includes vehicles, features, weapons, units, objectives and other things (basically, everything that can be transferred in multiplayer).
  
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 ^Field^Data Type^Width (in bytes)^Description^ ^Field^Data Type^Width (in bytes)^Description^
 |vuClassData|VuEntity|60 | | |vuClassData|VuEntity|60 | |
-|visType[]|array of Signed 16-bit integer * 7|14| |+|visType[]|array of Signed 16-bit integer * 7|7 * 2 bytes = 14 bytes| |
 |vehicleDataIndex|signed 16-bit integer|2| | |vehicleDataIndex|signed 16-bit integer|2| |
 |dataType|byte|1| | |dataType|byte|1| |
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 |persistent| byte |1| | |persistent| byte |1| |
 |padding| byte[3] |3|Required to align this structure's data on an int32 boundary | |padding| byte[3] |3|Required to align this structure's data on an int32 boundary |
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falcon4/file_formats/ct_file.1234651771.txt.gz · Last modified: 2009/02/14 22:49 (external edit)