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falcon4:cockpits:rough3d

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falcon4:cockpits:rough3d [2007/07/06 22:33] – created rough3d initial page snakemanfalcon4:cockpits:rough3d [2024/07/31 08:01] (current) – links added. snakeman
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-====== Rough 3D Cockpit Tutorial ======+====== Falcon 4 Rough 3D Cockpit Tutorial ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=47|Falcon 4.0 Forum]], [[:falcon4|Falcon 4 Home]], [[falcon4:campaign|Falcon 4 Campaign]], [[falcon4:cockpits|Falcon 4 Cockpits]], [[falcon4:database|Falcon 4 Database]], [[falcon4:file_formats|Falcon 4 File Formats]], [[falcon4:srtm|Falcon 4 SRTM Terrain]], [[falcon4:terrain|Falcon 4 Terrain]], [[falcon4:textures|Falcon 4 Textures]], [[falcon4:tools|Falcon 4 Tools]] 
 + 
 +**Falcon 4 Rough 3D Cockpit Tutorial** 
 + 
 +CCC posted this tutorial to [[http://www.pmctactical.org/forum/viewtopic.php?t=20659|PMC Tactical Forum Cockpit area]].
  
-CCC posted this tutorial to our [[http://tactical.nekromantix.com/forum/viewtopic.php?t=20659|cockpit forums]]. 
  
 ====== How to build Rough 3d Cockpit ====== ====== How to build Rough 3d Cockpit ======
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 4. Find good pic of panel, used for panel texture. 4. Find good pic of panel, used for panel texture.
  
-5. start modeling, do as you wish but keep in mind----+5. start modeling, do as you wish but keep in mind--\\
 a. the whole 3d pit model **must be** a single object. **No separate objects** is allowed, or it wont look right in f4. I use **extrude** function to model, start from canopy frame, then panel... a. the whole 3d pit model **must be** a single object. **No separate objects** is allowed, or it wont look right in f4. I use **extrude** function to model, start from canopy frame, then panel...
  
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 Anyways, start from a simple build first. Anyways, start from a simple build first.
 +
falcon4/cockpits/rough3d.1183761183.txt.gz · Last modified: 2007/07/10 09:52 (external edit)