falcon4:campaign:reinforcements
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falcon4:campaign:reinforcements [2009/04/25 09:05] – created reinforcements initial page. snakeman | falcon4:campaign:reinforcements [2024/07/31 07:40] (current) – links added. snakeman | ||
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- | ====== Reinforcements ====== | + | ====== |
- | **Campaign | + | [[https:// |
- | Reinforcements | + | **Falcon 4 Campaign |
+ | Campaign reinforcements means that they are troops " | ||
- | ====== How to add reinforcements unit ====== | + | |
+ | ====== How To Add Reinforcements Unit ====== | ||
How to add reinforcements unit with TacEdit. | How to add reinforcements unit with TacEdit. | ||
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Snake Man notes / TODO: if I add 0.5 does it mean 30 minutes, or does the hours digit only work in 1, 2, 3 etc numbers? | Snake Man notes / TODO: if I add 0.5 does it mean 30 minutes, or does the hours digit only work in 1, 2, 3 etc numbers? | ||
- | Also CCC wrote in [[http://tactical.nekromantix.com/ | + | Also CCC wrote in [[https://www.pmctactical.org/ |
So - it's quite tricky to balance the ground war powers - only some force level/ | So - it's quite tricky to balance the ground war powers - only some force level/ | ||
- | IMHO if we can not set reinforcement units show up at a given time point, we can not make " | + | IMHO if we can not set reinforcement units show up at a given time point, we can not make " |
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+ | ===== Time Acceleration ===== | ||
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+ | There is chance that if you run your campaign time acceleration more than 8x speed, your reinforcement unit might appear in various times and not the specified in Reinf tab in TacEdit. This apparently is because the campaign engine has so much to process, that it loses focus on these reinf unit clocks (or something). So if you're debugging your reinf units, don't accelerate time faster than 8x. | ||
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+ | ===== F4AF ===== | ||
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+ | Falcon 4 Allied Force. | ||
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+ | Sherlock wrote [[https:// | ||
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+ | For squadrons you have to make them a " | ||
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+ | For ground troops just set the " | ||
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+ | Assuming your campaign start time is 0900 hours on day 1, then if you want a bunch of BLUFOR ground forces to show up 2 days into the campaign then put in a time of about 36 hours for a couple of them and then run the campaign at 8x until it gets to day 2. You will have to "play around" | ||
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+ | Note that my experience is with Allied Force. For Red Viper/FF5 I have no idea if the above is true or not. |
falcon4/campaign/reinforcements.1240650327.txt.gz · Last modified: 2009/04/25 09:05 (external edit)