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falcon4:campaign:links

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falcon4:campaign:links [2017/10/06 19:08] – http to https switch. snakemanfalcon4:campaign:links [2024/07/31 07:30] (current) – links added. snakeman
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-====== Links ======+====== Falcon 4 Campaign Links ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=47|Falcon 4.0 Forum]], [[:falcon4|Falcon 4 Home]], [[falcon4:campaign|Falcon 4 Campaign]], [[falcon4:cockpits|Falcon 4 Cockpits]], [[falcon4:database|Falcon 4 Database]], [[falcon4:file_formats|Falcon 4 File Formats]], [[falcon4:srtm|Falcon 4 SRTM Terrain]], [[falcon4:terrain|Falcon 4 Terrain]], [[falcon4:textures|Falcon 4 Textures]], [[falcon4:tools|Falcon 4 Tools]] 
 + 
 +**Falcon 4 Campaign Links** refers to ground unit movement links.
  
 Objectives (ground targets like cities, factories etc) are linked together so ground units can move. These links contain all sorts of information from movement "costs" of foot soldiers, armored units all the way to air units (yeah weird). If objective does not have a link, it cannot be occupied by ground forces, unless you manually add them there with tacedit. To make any campaign work it needs to have minimum of one link between the opposing sides, this (well all links basically) need to be to the nearest objective making it short as possible. TacEdit reads the <theater>.THR file to calculate links, user must draw the links for it to calculate.  Objectives (ground targets like cities, factories etc) are linked together so ground units can move. These links contain all sorts of information from movement "costs" of foot soldiers, armored units all the way to air units (yeah weird). If objective does not have a link, it cannot be occupied by ground forces, unless you manually add them there with tacedit. To make any campaign work it needs to have minimum of one link between the opposing sides, this (well all links basically) need to be to the nearest objective making it short as possible. TacEdit reads the <theater>.THR file to calculate links, user must draw the links for it to calculate. 
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 Turns etc are not important. The units can cross bridges, make 120 degree turns on the roads no problem. It's all about links, cost and road network. Turns etc are not important. The units can cross bridges, make 120 degree turns on the roads no problem. It's all about links, cost and road network.
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falcon4/campaign/links.1507316892.txt.gz · Last modified: 2017/10/06 19:08 by snakeman

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