arma3:tools:terrain-builder-known-bugs
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| arma3:tools:terrain-builder-known-bugs [2018/05/07 01:46] – added header. snakeman | arma3:tools:terrain-builder-known-bugs [2024/08/03 11:29] (current) – links added. snakeman | ||
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| - | ====== Terrain Builder Known Bugs ====== | + | ====== |
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| + | [[https:// | ||
| **ArmA 3 Terrain Builder Known Bugs** | **ArmA 3 Terrain Builder Known Bugs** | ||
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| Draw the selection triangle over the area you know where you drew the shape. It will highlight and select it. Then you can delete it. | Draw the selection triangle over the area you know where you drew the shape. It will highlight and select it. Then you can delete it. | ||
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| + | Bug confirmed still being present in [[https:// | ||
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| If terrain builder gets stuck for a long time in generating GRID v4w, then you can avoid this by deleting source\terrainbuilder\ directorys *.v4w file, then restart terrain builder and generate layers. | If terrain builder gets stuck for a long time in generating GRID v4w, then you can avoid this by deleting source\terrainbuilder\ directorys *.v4w file, then restart terrain builder and generate layers. | ||
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| - | ====== Rotate Object Causes Crash ====== | ||
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| - | Open terrain builder and try to rotate already placed object causes crash. Avoid this by placing some, any, object and then trying to rotate existing objects. | ||
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| ====== Shape Vertice Selection ====== | ====== Shape Vertice Selection ====== | ||
| - | Shape RMB -> Select contained terrain vertices and heightmap edits option only works once per terrain builder start. | + | Shape RMB -> Select contained terrain vertices and heightmap edits option only works once per terrain builder start. |
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| + | Bug confirmed still being present in [[https:// | ||
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| + | ====== Rotate Object Causes Crash ====== | ||
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| + | < | ||
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| + | Fixed in [[https:// | ||
arma3/tools/terrain-builder-known-bugs.1525657591.txt.gz · Last modified: 2018/05/07 01:46 by snakeman
