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arma3:terrain

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arma3:terrain [2019/01/28 15:41] – added link. snakemanarma3:terrain [2024/08/02 22:08] (current) – links added. snakeman
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 ====== ArmA 3 Terrain ====== ====== ArmA 3 Terrain ======
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 +[[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]]
  
 **ArmA 3 Terrain Editing** **ArmA 3 Terrain Editing**
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 [[arma3:terrain:dummy-config-for-class-cfgworlds|Dummy config for class cfgWorlds]] so in-game map view (M) vegetation foliage blob shows up after binarization. [[arma3:terrain:dummy-config-for-class-cfgworlds|Dummy config for class cfgWorlds]] so in-game map view (M) vegetation foliage blob shows up after binarization.
 +
 +[[arma3:terrain:enoch-config|Enoch Config]] mostly new or whats changed.
  
  
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 [[arma3:terrain:global-mapper-image-to-shape|Global Mapper Image to Shape]] [[arma3:terrain:global-mapper-image-to-shape|Global Mapper Image to Shape]]
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 +[[arma3:terrain:pgw-world-file|PGW World File]] for satellite tile alignment. See also [[arma3:terrain:bpw-world-file|BPW World File]]
  
  
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 [[arma3:terrain:grid-cell-size|Grid and Cell Sizes]] what size is your terrain? How to describe it on forums / chats? What size are official bis terrains? [[arma3:terrain:grid-cell-size|Grid and Cell Sizes]] what size is your terrain? How to describe it on forums / chats? What size are official bis terrains?
  
-[[arma3:terrain:l3dt|L3DT]] great terrain heightmap and satellite texture / mask generator.+[[tools:l3dt|L3DT (root page)]] and [[arma3:terrain:l3dt|L3DT (arma3)]] great terrain heightmap and satellite texture / mask generator.
  
 [[arma3:terrain:satellite-image-resolution-size-explained|Satellite Image Resolution Size Explained]] [[arma3:terrain:satellite-image-resolution-size-explained|Satellite Image Resolution Size Explained]]
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 [[arma3:terrain:terrain-processor-templates|Terrain Processor Templates]] [[arma3:terrain:terrain-processor-templates|Terrain Processor Templates]]
  
-[[arma3:terrain:water-color|Water Color]] how deep your ocean have to be in order it to be "dark blue" etc and [[arma3:terrain:heightmap-editing-water-depths|Heightmap Editing Water Depths]].+[[arma3:terrain:water-color|Water Color]] how deep your ocean have to be in order it to be "dark blue" etc and [[arma3:terrain:heightmap-editing-water-depths|Heightmap Editing Water Depths]]. Suggested [[arma3:terrain:ocean-satellite-texture|Ocean Satellite Texture]].
  
 [[arma3:terrain:error-too-many-virtual-blocks-requested|Error: Too Many Virtual Blocks Requested]] [[arma3:terrain:error-too-many-virtual-blocks-requested|Error: Too Many Virtual Blocks Requested]]
  
 [[arma3:terrain:road-shape-mapview-size|Road Shape Mapview Size]] [[arma3:terrain:road-shape-mapview-size|Road Shape Mapview Size]]
 +
 +[[arma3:terrain:heightmap-editing-tools|Heightmap Editing Tools]]
  
 [[arma3:terrain:heightmap-terrain-builder-and-wilbur|Heightmap Terrain Builder and Wilbur]] [[arma3:terrain:heightmap-terrain-builder-and-wilbur|Heightmap Terrain Builder and Wilbur]]
  
-[[arma3:terrain:howto-create-normal-map-from-ground-detail-texture|HOWTO Create Normal Map (NOPX) from Ground Detail Texture (GDT)]]+[[arma3:terrain:howto-create-normal-map-from-ground-detail-texture|HOWTO Create Normal Map (NOPX) from Ground Detail Texture (GDT)]] and [[arma3:terrain:heightmap-normal-map|Heightmap Normal Map Info]]
  
 [[arma3:terrain:specifications|Terrain Specifications]] [[arma3:terrain:specifications|Terrain Specifications]]
  
 [[arma3:terrain:buldozer-loading-time|Buldozer Loading Time]] [[arma3:terrain:buldozer-loading-time|Buldozer Loading Time]]
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 +[[arma3:terrain:gdt-mco-texture-uvtransform|Ground Detail Texture, MCO uvTransform]]
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 +[[arma3:roadslib.cfg|RoadsLib.cfg]] from altis, malden, stratis and tanoa.
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 +[[arma3:changing-skybox|Changing Skybox]] by Jujurat
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 +[[arma3:terrain:layers-rvmat-crash|Terrain Layers RVMAT Crash]]
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 +[[arma3:terrain:satellite-mask-files-backup|Satellite Mask Files Backup]]
  
  
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 [[arma3:terrain:remove-terrain-loading-texts|Remove Terrain Loading Texts]] [[arma3:terrain:remove-terrain-loading-texts|Remove Terrain Loading Texts]]
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 +[[arma3:terrain:terrain-builder|Terrain Builder]] namespace
 +
 +[[arma3:terrain:terrain-processor|Terrain Processor]] namespace
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arma3/terrain.1548690111.txt.gz · Last modified: 2019/01/28 15:41 by snakeman