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arma3:terrain:x-cam [2017/09/08 05:48] – created initial page. snakemanarma3:terrain:x-cam [2024/08/04 16:16] (current) – added more tutorial info. snakeman
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-====== X-Cam ======+====== ArmA 3 X-Cam ====== 
 + 
 +[[https://www.pmctactical.org/forum/viewforum.php?f=68|ArmA 3 Forum]], [[:arma3|ArmA 3]], [[arma3:config|ArmA 3 Config]], [[arma3:missions|ArmA 3 Missions]], [[arma3:modeling|ArmA 3 3D Modeling]], [[arma3:scripting|ArmA 3 Scripting]], [[arma3:terrain|ArmA 3 Terrain]], [[arma3:texturing|ArmA 3 Texturing]], [[arma3:tools|ArmA 3 Tools]]
  
 Proper name is X-Cam not "xcam" or "x Cam" so we are clear. Proper name is X-Cam not "xcam" or "x Cam" so we are clear.
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 **X-Cam is obsolete!** :( **X-Cam is obsolete!** :(
  
-The developers are no longer continuing the development, they let its homepage domain expire, it wasnt updated for 64bit arma3, X-Cam was abandoned. On 09-07-17 arma3 v1.74 update broke x-cam as you cannot move objects anymore.+The developers are no longer continuing the development, they let its homepage domain expire, it wasn'updated for 64bit arma3, X-Cam was abandoned. On 09-07-17 arma3 v1.74 update broke x-cam as you cannot move objects anymore.
  
  
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 ====== Objects Library ====== ====== Objects Library ======
  
-Objects library is where all the config.cpp object classes are stored, without this libary you cannot see and obviously place any objects.+Objects library is where all the config.cpp object classes are stored, without this library you cannot see and obviously place any objects.
  
-Objects libary is global, when you build the library it will remain there when you restart arma3 / x-cam.+Objects library is global, when you build the library it will remain there when you restart arma3 / x-cam.
  
  
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 Obj -> Load -> Definition File -> close Obj -> Load -> Definition File -> close
  
-Now you are in that mode, now just click CBF -> OK, terrain builder file is created in **arma 3 root directory** and the file name is "<TERRAIN-NAME>_<PROJECT-NAME>.txt".+Now you are in that mode, now just click CBF -> OK, terrain builder file is created in **ArmA 3 root directory** and the file name is "<TERRAIN-NAME>_<PROJECT-NAME>.txt". 
 + 
 +Now you can import this file into terrain builder. 
 + 
 +When you export from X-Cam, select absolute. Then in Terrain Builder do file import -> objects and select absolute there as well. Don't drag and drop your file into terrain builder, as I think it defaults to relative height. 
 + 
 + 
 +====== X-Cam 64bit DLL ====== 
 + 
 +How do I get x-cam working with 64bit ArmA 3? 
 + 
 +This quick guide assumes you already have X-Cam installed and working with the 32bit version of ArmA 3, if you do not then please run through X-Cam's install instructions prior following this guide and validate it is working with the 32bit version of the game first. 
 + 
 +  - Download the new dll's (iniDB.dll & iniDB_x64.dll) from [[https://github.com/Uro1/-inidbi|github/uro1/-inidbi]] (You only need the dll files, the rest of the repository is exactly the same inidbi addon that you should already have installed). 
 +  - Download make_file_x64_v1.5.7z 
 +  - Drop the iniDB.dll & iniDB_x64.dll into the Arma3\inidbi dir 
 +  - Drop make_file_x64.dll into the \Arma3\ root dir 
 +All done. 
 + 
 +make_file_x64_v1.5.7z from OFP-ArmA.Tools.2024-03-19/ Torrent Magnet: 
 +<code> 
 +magnet:?xt=urn:btih:297c190f64d165274f5d04d22e5f743d4238b2ef&xt=urn:btmh:122000873e0fd4d26f3b3b2d1f6ea86704552a132dd7f6cf4b83a784b3c252599e4d&dn=OFP-ArmA.Tools.2024-03-19&tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a6969%2fannounce 
 +</code>
  
-Now you can import this file into terrain builder (which is offtopic for this user guide). 
arma3/terrain/x-cam.1504849682.txt.gz · Last modified: 2017/09/08 05:48 by snakeman

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