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arma3:terrain:x-cam

This is an old revision of the document!


X-Cam

Proper name is X-Cam not “xcam” or “x Cam” so we are clear.

X-Cam is obsolete! :(

The developers are no longer continuing the development, they let its homepage domain expire, it wasnt updated for 64bit arma3, X-Cam was abandoned. On 09-07-17 arma3 v1.74 update broke x-cam as you cannot move objects anymore.

Create New Project

Obj → nPro → give proper name → OK

Save Project

Obj → sPro → your current project name should be highlighted → Save

Load Project

Obj → lPro → choose project name → Load

Objects Library

Objects library is where all the config.cpp object classes are stored, without this libary you cannot see and obviously place any objects.

Objects libary is global, when you build the library it will remain there when you restart arma3 / x-cam.

Create CUP Objects Library

When you start x-cam first time with CUP you need to rebuild the object library.

Set → ROL (rebuild object library) → load whole library → choose black (not blue) CUP A1 or CUP A2 etc class types → Rebuild

Now the black class type turn into blue and are available in x-cam.

Export Objects - Terrain Builder

You need to be in the definition file mode (or something).

Obj → Load → Definition File → close

Now you are in that mode, now just click CBF → OK, terrain builder file is created in arma 3 root directory and the file name is “<TERRAIN-NAME>_<PROJECT-NAME>.txt”.

Now you can import this file into terrain builder (which is offtopic for this user guide).

arma3/terrain/x-cam.1504849682.txt.gz · Last modified: 2017-09-08 05:48 by snakeman