arma3:terrain:wrp-pew-import-tutorial
Differences
This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
arma3:terrain:wrp-pew-import-tutorial [2017/02/03 23:53] – created wrp-pew-import-tutorial initial page. snakeman | arma3:terrain:wrp-pew-import-tutorial [2024/08/02 22:03] (current) – links added. snakeman | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== WRP / PEW Import Tutorial ====== | + | ====== |
+ | |||
+ | [[https:// | ||
**ArmA 3 Terrain Builder Howto Import WRP / PEW Files** by Lappihuan | **ArmA 3 Terrain Builder Howto Import WRP / PEW Files** by Lappihuan | ||
Line 5: | Line 7: | ||
Open terrain builder and import the 8WVR WRP or PEW file. | Open terrain builder and import the 8WVR WRP or PEW file. | ||
- | {{ http:// | + | {{ https:// |
Select your **projectRoot** (above the source folder " | Select your **projectRoot** (above the source folder " | ||
- | {{ http:// | + | {{ https:// |
Make sure to have zone 31N, easting 200,000, northing 0 for road shapes to work. | Make sure to have zone 31N, easting 200,000, northing 0 for road shapes to work. | ||
- | {{ http:// | + | {{ https:// |
Yes or no it doesn’t matter, image data will be imported later. | Yes or no it doesn’t matter, image data will be imported later. | ||
- | {{ http:// | + | {{ https:// |
In the left side bar you have the object librarys that you will be replacing later with nicely split object librarys instead of the circ, rect, roads. | In the left side bar you have the object librarys that you will be replacing later with nicely split object librarys instead of the circ, rect, roads. | ||
Line 25: | Line 27: | ||
Below the Layers manager is the the mapframe which you can dubble click to open the map frame properties. | Below the Layers manager is the the mapframe which you can dubble click to open the map frame properties. | ||
- | {{ http:// | + | {{ https:// |
But first lets import the mask and sat by drag & drop into terrain builder and selecting the correct option. | But first lets import the mask and sat by drag & drop into terrain builder and selecting the correct option. | ||
- | {{http:// | + | {{https:// |
After importing both you might notice that it is not in your mapframe or its bigger than the mapframe, right click on the it in the Layersmanager and select Terrain coordinates & properties. Make sure both sat and mask have the offset set to easting 200,000 and northing 0 and the correct terrain size (in case of Ivachev 640 x 640m). | After importing both you might notice that it is not in your mapframe or its bigger than the mapframe, right click on the it in the Layersmanager and select Terrain coordinates & properties. Make sure both sat and mask have the offset set to easting 200,000 and northing 0 and the correct terrain size (in case of Ivachev 640 x 640m). | ||
- | {{ http:// | + | {{ https:// |
Now to the mapframe properties, double click your mapframe in the lower right corner to bring up the mapframe properties. Change the name to the island name and **remove the \source fomr the Output root folder!** and hit create subfolders. | Now to the mapframe properties, double click your mapframe in the lower right corner to bring up the mapframe properties. Change the name to the island name and **remove the \source fomr the Output root folder!** and hit create subfolders. | ||
- | {{ http:// | + | {{ https:// |
The sampler tab is a tough one as one can not really count that its correct, but anyway i will explain what is what and you will use what fits you best: | The sampler tab is a tough one as one can not really count that its correct, but anyway i will explain what is what and you will use what fits you best: | ||
Line 62: | Line 64: | ||
They' | They' | ||
- | {{ http:// | + | {{ https:// |
You better hit OK at this point and save your project with File > save as.. in your source directory. the rest should be standard terrain stuff that is covered in the [[arma3: | You better hit OK at this point and save your project with File > save as.. in your source directory. the rest should be standard terrain stuff that is covered in the [[arma3: | ||
+ |
arma3/terrain/wrp-pew-import-tutorial.1486166012.txt.gz · Last modified: 2017/02/03 23:53 by snakeman