arma3:terrain:real-world-data-location-place-names
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arma3:terrain:real-world-data-location-place-names [2019/01/22 16:33] – added utf-8 info for special character place names. snakeman | arma3:terrain:real-world-data-location-place-names [2024/08/02 18:59] (current) – links added. snakeman | ||
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====== ArmA 3 Real World Location / Place Names ====== | ====== ArmA 3 Real World Location / Place Names ====== | ||
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+ | [[https:// | ||
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+ | See also [[: | ||
**Class names or location / place names** are the labels you see at the in-game map view (M). Terrain without location names is pretty barren as players don't get much orientation reference points. | **Class names or location / place names** are the labels you see at the in-game map view (M). Terrain without location names is pretty barren as players don't get much orientation reference points. | ||
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====== PMC OSM_Places_CSV2HPP Converter ====== | ====== PMC OSM_Places_CSV2HPP Converter ====== | ||
- | Download sources only from [[https:// | + | Info / page moved to [[arma3:tools:pmc-osm-places-csv-2-hpp|ArmA 3 Tools: |
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- | This tool converts CSV file with openstreetmap or hand placed location names into arma3 readable config.cpp class names file. It is very simple to use, choose OSM or PMC names buttons, browse to your CSV file and open it, then the converted ready to be use config.cpp file contents appear in the GUI. Easy. | + | |
- | Difference between OSM and PMC modes is that OSM is the official shapefiles from openstreetmap.org (downloaded from geofabrik to be precise) and PMC is shapefile locations made by yourself as described above. Official OSM files have more attributes, so the reading function needs to be different and thats why we have two different buttons. |
arma3/terrain/real-world-data-location-place-names.1548174810.txt.gz · Last modified: 2019/01/22 16:33 by snakeman