arma3:terrain:misc
Differences
This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
arma3:terrain:misc [2014/06/02 03:26] – created misc initial page. snakeman | arma3:terrain:misc [2024/08/02 18:44] (current) – links added. snakeman | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== ArmA 3 Terrain Misc ====== | ====== ArmA 3 Terrain Misc ====== | ||
+ | |||
+ | [[https:// | ||
ArmA 3 Terrain Misc info, stuff that we haven' | ArmA 3 Terrain Misc info, stuff that we haven' | ||
Line 10: | Line 12: | ||
Q: Objects appear as grey squares in 2d map view?\\ | Q: Objects appear as grey squares in 2d map view?\\ | ||
A: you cannot use ArmA 2 *Binarised* P3D's. Take them from the sample MLODs instead | A: you cannot use ArmA 2 *Binarised* P3D's. Take them from the sample MLODs instead | ||
- | |||
- | wtf I messed up my P drive after just clicked Prepere P drive in steam tools.\\ | ||
- | All my old P drive settings are gone with all my files.\\ | ||
- | How do I set up my p drive back as it was I had for VIS3. omfg. | ||
- | |||
- | after I run set up in steam tools its all messed up\\ | ||
- | I want my VIS 3 P drive back set up | ||
- | |||
**ODOL P3D Models** | **ODOL P3D Models** | ||
Line 23: | Line 17: | ||
Initially, Terrain Builder could not read binarised P3D at all. | Initially, Terrain Builder could not read binarised P3D at all. | ||
- | This was patched, and cosequently | + | This was patched, and consequently |
At that point it seemed that Terrain Builder only showed this error for type 52's (Operation Arrowhead P3D) | At that point it seemed that Terrain Builder only showed this error for type 52's (Operation Arrowhead P3D) | ||
Line 44: | Line 38: | ||
A good general rule is - "if you have a landscape feature and its big enough to be seen from a distance it should be on the Sat Layer" | A good general rule is - "if you have a landscape feature and its big enough to be seen from a distance it should be on the Sat Layer" | ||
+ | **Terrain Builder (buldozer?) keys** | ||
+ | |||
+ | Press " | ||
+ | ALT-M-Mousewheel will change the intensity\\ | ||
+ | ALT-B-Mousewheel will change the brush size\\ | ||
+ | ALT-N-Mousewheel will change outer brush size only | ||
+ | |||
+ | SHIFT toggles a leveling-mode. | ||
+ | |||
+ | **Satellite Import Image Format** | ||
+ | |||
+ | BMP will import fastest, but your limited to a 2gb file size. PNG is slower importing due to the compression, | ||
+ | |||
+ | **Global Mapper or QGis** | ||
+ | |||
+ | You can use [[http:// | ||
+ | |||
+ | You need to create your own road shape file shp and add it to the map config. | ||
+ | |||
+ | Global Mapper might save your shp, prj and dbf table wrong, you might check for some other tools for example QGis what can give you better results. | ||
+ | |||
+ | From [[http:// | ||
+ | |||
+ | **Terrain Builder** | ||
+ | |||
+ | With the DevBranch ArmA3_x64.exe as buldozer there is a new brush called "Brush tool (height set)". | ||
+ | |||
+ | It can be enabled with active brush by press and holding " | ||
+ | |||
+ | Short: | ||
+ | * Hold " | ||
+ | * RMB -> set / pick height. | ||
+ | * LMB -> apply height / level terrain | ||
+ | |||
+ | About roads from Bushlurker: | ||
+ | |||
+ | you can shift roads from one layer to another by drag selecting the whole layer - then in the properties panel theres a popdown for all the available layers - you can use that to merge layers by choosing a different layer from the list | ||
+ | |||
+ | so you could be drawing different type roads on different layers, then merging them into a single common layer for export | ||
+ | |||
+ | **Addon Builder** | ||
+ | |||
+ | As of // | ||
+ | |||
+ | **Random Info** | ||
+ | |||
+ | Altis terrain from default ArmA 3 has object count: 1,779,883 | ||
+ | |||
+ | **ArmA 3 Topography Command** moved to [[arma3: | ||
- | **Terrain Builder keys** | + | **Missing WRP** |
- | press " | + | If you have WRP that is missing but there is config for it, arma3 just wont show anything about it, no error, no mission editor listing, no nothing. Once you add missing WRP, then it appears |
- | Left Alt + M + Mousewheel will change the intensity\\ | + | |
- | Left Alt + B + Mousewheel will change the brush size\\ | + | |
- | Left Alt + N + Mousewheel will change outer brush size only | + | |
- | Left Shift toggles a leveling-mode. |
arma3/terrain/misc.1401679591.txt.gz · Last modified: 2014/06/02 03:26 (external edit)