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arma3:terrain:misc

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ArmA 3 Terrain Misc

ArmA 3 Terrain Misc info, stuff that we haven't found better place yet :)

Terrain Builder

Q: when i hit generate layers it tell me that the default satellite file doesn't exist
A: try switching tile size to 1024 and having texture layer size be as close to 40 as possible

Q: Objects appear as grey squares in 2d map view?
A: you cannot use ArmA 2 *Binarised* P3D's. Take them from the sample MLODs instead

wtf I messed up my P drive after just clicked Prepere P drive in steam tools.
All my old P drive settings are gone with all my files.
How do I set up my p drive back as it was I had for VIS3. omfg.

after I run set up in steam tools its all messed up
I want my VIS 3 P drive back set up

ODOL P3D Models

Initially, Terrain Builder could not read binarised P3D at all.

This was patched, and cosequently someone reported the failure you mention.

At that point it seemed that Terrain Builder only showed this error for type 52's (Operation Arrowhead P3D)

After that, bis via dwarden stated they wouldn't support Operation Arrowhead binarised P3D's in Terrain Builder.

It was assumed at that point that anything else, would do. so bottom line is, i assume, that it simply isn't supported.

MCO Textures

Miro: you can leave those mco textures there [layers.cfg]… engine will just ignore them

Satellite

EMF export of an image with just the roads visible for use as an accurate “roads template” for painting was the “old” V3 approach… With TB we have “Export shapes to Imagery” so all you need to do is export an image of all your roads polylines and you can use that as a template for painting them on the Sat (so they're visible at distance) and also on the mask (so you have a non-clutter “gravel” underlay)..

Any large concrete area like runway aprons, taxiways, car parks,etc, etc can really benefit from being painted on the sat layer (and usually on the mask as well)…

A good general rule is - “if you have a landscape feature and its big enough to be seen from a distance it should be on the Sat Layer”…

Terrain Builder keys

press “S” until it says “Brush”, then use LMB to increase the terrain, and RMB to lower the terrain.
Left Alt + M + Mousewheel will change the intensity
Left Alt + B + Mousewheel will change the brush size
Left Alt + N + Mousewheel will change outer brush size only

Left Shift toggles a leveling-mode.

arma3/terrain/misc.1401679591.txt.gz · Last modified: 2014-06-02 03:26 (external edit)