arma3:terrain:heightmap-editing-water-depths
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arma3:terrain:heightmap-editing-water-depths [2017/09/01 06:08] – created initial page. snakeman | arma3:terrain:heightmap-editing-water-depths [2024/08/02 17:54] (current) – links added. snakeman | ||
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- | ====== Heightmap Editing Water Depths ====== | + | ====== |
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**Howto edit ArmA 3 water / ocean depth heightmap elevations**. | **Howto edit ArmA 3 water / ocean depth heightmap elevations**. | ||
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====== L3DT ====== | ====== L3DT ====== | ||
- | L3DT is very nice to edit large areas of ocean depths, but is pretty useless for precise coastline work because you cant tell precisely where the satellite and water is. | + | [[tools: |
Precisely? Well talking about arma3 buldozer precisely here of course. | Precisely? Well talking about arma3 buldozer precisely here of course. | ||
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- | ====== L3DT Heightmap 3D Editing | + | ===== Heightmap 3D Editing ===== |
Howto lower SRTM 0m ocean elevations to -5m. | Howto lower SRTM 0m ocean elevations to -5m. | ||
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- | ====== L3DT Tips ====== | + | ===== Tips ===== |
Use 10 pixel brush when lowering elevations near the coastline, you can do pretty accurate work with it but still maintain at least some speed of how much ocean you cover. Brushes like 25 pixel or above are bit too large for near coastline work. Use heightfield tools -> smooth, to make the edge between -5m and -50m smoother as even though its underwater and possibly rarely seen in-game, its still great to have it smooth instead of 45 meter hard drop. Smooth tool 10 pixel brush and nCycles of 5 should be quite nice. | Use 10 pixel brush when lowering elevations near the coastline, you can do pretty accurate work with it but still maintain at least some speed of how much ocean you cover. Brushes like 25 pixel or above are bit too large for near coastline work. Use heightfield tools -> smooth, to make the edge between -5m and -50m smoother as even though its underwater and possibly rarely seen in-game, its still great to have it smooth instead of 45 meter hard drop. Smooth tool 10 pixel brush and nCycles of 5 should be quite nice. | ||
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make satellite texture with good colors for buldozer use, not sure what these colors would be but at least dark blue ocean color for underwater elevations is bad because its hard to see (difficult to explain). | make satellite texture with good colors for buldozer use, not sure what these colors would be but at least dark blue ocean color for underwater elevations is bad because its hard to see (difficult to explain). | ||
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arma3/terrain/heightmap-editing-water-depths.1504246121.txt.gz · Last modified: 2017/09/01 06:08 by snakeman